Fixed some collision detection issues causing vehicles to suddenly stop or jump when hitting terrain triangles at strange angles.
PC controlled players now place the same strategic air bomb target orders on enemy cities as the player does, and planes can navigate and shoot at those.
Jets will also lock targets on other ground units and other planes, chase them and shoot at them when possible, creating dogfights.
Now jets don’t return to base immediately after shooting at a target once. They keep attacking targets (units or strategic orders) until they hit their low fuel threshold to return to base.
Displaying all selectable targets for currently selected weapon when in direct control mode using guided missiles. Currently selected target shows in yellow while the other ones show in gray.
Added ability to switch between targets with arrow keys.
Reduced jet speed A LOT, to the subsonic speeds actually used by fighter jets most of the time. Somehow in all the aerodynamic changes I made they ended up flying way too fast. Reduced missiles speeds too.
Prepared 2 FPV drone models and an RC controller model for adding FPV drones and pilots soon(ish)
Re-implemented controls remapping in the new settings menu.
Solved conflicts between keyboard and H.O.T.A.S. throttle stick.
Made throttle and pitch controls invertible.
Improved breakable collisions calculations.
Added quadratic air drag for fast objects to slow them down (linear and angular)
Stabilized mounted weapons for better aiming while moving.
Fixed turrets getting stuck forever in some newly produced units.
Smoothed vehicles engine torque and braking so vehicles don’t shake when transitioning between acceleration and suddenly braking.
Updated languages with all the newly approved translations.