Added the first two ships to the game! Now I just need to build a few new systems for them before I can actually use them in the game. That will probably happen in about two weeks, as I need to prioritize more pathfinding improvements and CPU optimization first. See below for a little preview of those ships!
Fixed one of the main crashes in 0.1.18.
Improved troops transport pickup and drop off logic.
Fixed manual dismounts that made soldiers immediately enter their vehicle again.
Improved overriding orders.
Made units ignore manual orders some time after completion.
Fixed units assignments for new companies when giving strategic orders, and reassignments between companies when needed. Now companies will source the closest matching units as expected instead of calling in troops very far away.
Improve danger responses to take into account the risk and distance to the origin of that risk.
Fixed unit indicators constantly switching overlapping order almost every frame.
Made scroll to zoom in/out much slower near the ground for better precision
Fixed MA19 turret rotation pivot point.
Fixed minimap issue with non existing roads going to the middle of the map.
Changed infantry squad compositions so all squads have some kind of capability against armored vehicles.
Updated steam page with newer images and the Alpha 0.1.18 gameplay video, removing some of the older images too.
Avoided unit paths zigzagging backwards to the original position where a path was requested instead of the current position of the unit (while a vehicle is driving fast).
Made vehicles drive on the right side of the roads instead of the middle.
Fixed paths sometimes not going to the best road position as expected when starting long trips from inside a farm or city lot.
Fixed paths sometimes taking a small detour to a side at intersections or transitions between different road types (for example city streests to rural roads or dirt roads)
Enlarged units’ brains from peanut size to lemon size.
Improved PC controlled FPV drones movements to hit their targets more often without going in circles around it.
Made FPV drone target selection more stable and prioritize closer targets better so they don’t switch constantly between targets without hitting any of them.
Fixed unit indicators selection while paused and moving camera around.
Allow deleting strategic orders while paused.
Added pain voices when soldiers get hit
Restored main menu animation speed while loading.
Made footsteps louder
Now pressing Delete when nothing is selected toggles the eraser tool.
Limited menus to 60FPS to avoid wasting CPU and GPU power when it’s not needed.
Re-enabled water reflections in Medium quality setting.
Change construction speeds for all the buildable objects.
Improved turning when driving vehicles in first person.
Fixed vehicles thinking they are stuck when reaching their destination but being off to the side.
Improved turning speeds and braking for turns in vehicles.
Increased some vehicles top speeds.
Increased missile locking time.
Improved line of sight spotting.
Improved visibility calculations for air units flying low (usually helis and drones)
Fixed visibility distances calculation for air units.
Improved all visibility distances.
Updated translations with a few more languages that have been fully translated and approved.