Fixed “Bomb target” order bombing only the edge of the target circle instead of inside too.
Now artillery attack random strategic “bomb target” and “bomb area” actions and not only
Made artillery units not try to aim when they are still leaving the factory.
Added smaller factory as buildable too
Fixed artillery line of sight calculations that were sometimes shooting directly at nearby buildings destroying themselves and everything around them.
Added ramps for factories so vehicles can exit them nicely when the factory door is not level with the ground.
Improved AA target locking and line of sight and safety calculations depending on the type of projectile.
Made transitions between third person and first person cameras smooth, including field of view changes.
Improved soldiers animations so that running diagonally is almost as fast as running forward.
Fixed a broken camera frame when taking control of a unit.
Removed unit indicators when in first person.
Started adding some basic target indicators in first/third person for guided weapons. Soon you will be able to rotate between those targets and guided missiles will track the selected one.