Fixed turrets and cannons getting stuck and not aiming anymore on some units.
Fix manual orders for companies never being abandoned to go back to the company’s existing strategic orders.
Fixed unit assignment issue causing squads to not be offered as a block as the system expected.
Improved units targeting and aiming.
Units will now decide to not shoot expensive rockets/missiles when there is a very low chance of hitting the target.
Required units to aim a bit more precisely toward their intended targets before shooting.
Fixed crashed or exploded helicopters not being removed from their strategic orders, causing heli attack orders not to receive new helicopters as reinforcements.
Added more parked car models and colors
OPTIMIZATION: Improved chunk capacity for objects after they have been hit by something by about 20%, which improves the speed of any jobs that works on those objects (tons!).
OPTIMIZATION: Improved some parallelized jobs to avoid unnecessary work.
OPTIMIZATION: Eliminated dependencies between jobs to improve multithread utilization.
OPTIMIZATION: Reordered systems and reduced main thread total time.