Implemented the automated supply system.
Added capacities and resource types to the supply trucks
Made them pick up resources from factories and carry them to the frontlines to supply any units that need them.
Made the resources transfer slowly from factories to trucks and then from trucks to units.
Added a danger map so units can plan their routes avoiding enemy territory when possible.
Now company members can transfer automatically to other strategic orders that need them if they are not currently following any orders.
Improved soldiers weapon camera so when soldiers run the camera moves to their chest instead of the third person camera.
Improved transitions between third person camera and weapon camera for all infantry weapons.
Improved recoil in first person for infantry.
Made starting budgets be proportional to map sizes.
Change unit indicator colors for supply units to be easier to distinguish from combat units.
Made transports picking up passengers move at full speed
Spawning more initial companies.
Spawning more trucks and further from the water.
Spawning some initial heliports in the island from the beginning.
Fixed issue in polyanya-based and road based pathfinding joining algorithm causing weird short loops around objects and making units get stuck.
Added aiming hint points and lines
Reduce C-RAM smoke particles that were blocking visibility of the shots and target.
Slow down AA and C-RAM bullets as expected because of air drag.
Hid strategic orders in first person, keeping only relevant ones (air orders if you are piloting an aircraft, or arty orders if you are controlling arty units)
Improved death cams to show the dead/destroyed units or their impacts better. Specially for units that crash themselves into other objects.
Improved transitions between weapon (1st person) and unit (3rd person) cameras
Migrated unit weapons and ammo to UI Toolkit and made it show/hide too when toggling UI on/off.
Made a new shader for dust, scratches and burning of vehicles including deformation for destroyed ones.
Fixed infantry movements glitch causing weapons to point in random directions when running and switching directions.
Fixed infantry transition between first person and third person when running to be interpolated the same way they do when the camera switches are done by the player.
Hiding minimap area too when toggling UI on/off.
Changing in-game songs dynamically depending on the current match situation.
Fix camera glitching when following a unit and pointing straight up or down.
Fixed camera glitch when zooming in too much while following certain units.
Hide the cursor sight for units with fixed weapons where it wasn’t needed.
Increased the effect of low altitude on drone feed interference.
Pausing game automatically when going into the pause menu.
Added pause menu music
Added timestamps to production build logs to help with debugging.
Stopping all game sounds when exiting to main menu.
Fix volume and speed changes on audio emitters when game is paused.
Fixed issue with keyboard navigation in menus.
Improved some materials and visual effects.
Added Jimothy to the game!
Improved sound distance attenuations for loud sounds (explosions, jet engines, missiles) so they can be heard from far away without being too loud when near the player.
Fix bullet flyby sounds sometimes triggering for your own bullets.
Improved industrial areas to give more space between objects and prevent blocking the path for produced units.
Fixed bug finding the closest navmesh position to certain coordinates.
Fixed and improved some texts in the factory panels (capitalization, showing units for stored resources)
Fixed issue causing units to avoid some bridges when pathfinding.