I debugged and fixed a MipMap streaming problem that was causing a lot of textures to look horribly low resolution. Also fixed an issue when changing between graphics qualities while playing the game, which was causing all textures to become very low quality (using the lowest mip map).
LOD crossfade flickering issue fixed
Reduced RAM usage caused by some textures being marked as Read/Write when they shouldn't have.
Added a new fighter jet, the FJ-305!
Made units move to the closest base determined by the “Setup base” strategic orders.
Improved vehicles aiming to be more responsive and precise.
Improved units exiting factories without getting stuck.
Improved some more job and system dependencies, eliminating some gaps between jobs, preventing cpu spikes and improving utilization across all CPU cores.
Improved explosions and dust remaining afterwards, applying higher speeds and drag.
Improved safety checks when artillery shoots rockets/missiles close to obstacles to avoid accidental impacts destroying the launcher and other nearby units.
Improved MRS142 joints and motors to minimize the chances of flipping over.
Optimized most textures and meshes making them read only, added streaming mip maps to a lot more textures, reducing bandwidth and VRAM usage on the GPU.
Debugged and fixed a UI issue caused by some old DLSS upscaling preferences saving and support detection issue, which was messing up newer versions of the game.
Fixed building the game on Linux so Alpha 0.1.13 is available on all 3 platforms again (Windows, MacOS and Linux).
Fixed MacOS and Linux builds so the game works on all 3 platforms again.