ConsoleMe
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | The Fans & Audiences Update Fans & Audiences New feature: Your studio now has a fuller audience layer. You can see who follows you, how they feel, what they want, and what to do about it. This replaces the old standalone Community screen as the main place to manage fans, while keeping per-game community tools inside the same hub. Where to find it Studio → Fans (formerly labeled Community in some builds, now Fans in naviga… | — | |
| In-game event | The Characters Update Characters Build reusable company IP (heroes, villains, mascots, and more), track how fans respond over time, and cast the same characters across games and movies. Popularity grows when they appear in strong projects. Use them too often and fatigue builds up. Getting started When it unlocks: Week 8 of your company timeline. How to open it: Studio → Products → Characters You can also find it via… | — | |
| In-game event | Private Equity, New Personal Assistant & a feedback fix on Golf Club Private Equity (new) What it is A full buy-fix-sell loop for running your own PE firm alongside the games studio and empire. You found a firm, raise LP capital, diligence targets, structure leveraged buyouts, chair portfolio board meetings, manage crises, and work toward exits — all from a dedicated Private Equity workspace. How to get there · Sidebar → Capital Markets → Private Equity · The ta… | — | |
| In-game event | Player Feedback, Localisation fixes & New Porfolio Business - The Events Agency Factory & manufacturing Production now works the way you’d expect · Factories need workers to produce. An empty plant no longer runs at full capacity on its own. · Hiring workers increases output toward each factory’s max capacity (instead of sometimes lowering it). · Manager production targets are applied each week automatically — you don’t have to keep clicking “Adjust to target” for the sim… | — | |
| In-game event | Search Engine & German Translation v0.1 German Translation v1 (Beta) What this is ConsoleMe now supports German as a playable language. This is first version of it, and it is a big step forward, but not to be considered a finished translation. Most of the game UI can run in German, but you may still spot English text, odd wording, or the occasional bug. Please report anything that looks wrong. How to use it · Open Settings and set yo… | — | |
| Game update | MMORPG Builder Error Fix Fixed an error where the MMORPG Builder screen would crash in certain circumstances if you opened it before launching an MMO (or when converting a released game into an MMO) | — | |
| Game update | Morale & staff recovery patch Morale & staff recovery patch Leave feels better now Staff returning from leave get a circa +3 morale/week “rested” bonus for 4 weeks, so time off helps mood as well as fatigue. (the +3 number depends on their other attributes / personality) Clearer staff info Staff profiles now show a weekly morale trend a simple breakdown of what’s pushing morale up or down (project work, idle time, culture p… | — | |
| In-game event | The Phone Manufacturer Update New passion project. found a handset marque, design phones through the decades, fight rival OEMs, and (from 2007 onward) ship your own operating system. This is the first public release of Phone Manufacturer. v1 covers the full hardware loop, retail, accessories, rival competition, Newsstand coverage, cross-venture synergies, and the early phone OS / app ecosystem. We plan to expand the venture… | — | |
| In-game event | World Advertising & the Talent Agency Update Hey everyone, This update adds a whole new passion project to ConsoleMe: the Talent Agency and also some immersion updates to the advertising / marketing. First, we look at the Talent Agency. If you've ever wanted to be the mogul behind the moguls (the person who finds breakout talent, wins ugly bidding wars, and brokers the deals that put creators on screens, in rings, and in studio credits),… | — | |
| Game update | Patch — Stability Hotfix Patch — Stability Hotfix We tracked down and fixed the crash some of you hit after the Racing v2 update where the game wouldn't load on New Game or Continue (error code React #185). | — | |
| Game update | Hot Fix Hotfix: fixes navigation crash on load error (error #185), adds auto-recovery + crash reporting. If it still crashes, use Reset layout & reload or Copy error details and post in Discussions. | — | |
| Game update | Hotfix — Navigation crash fix (error #185) Summary Fixes a crash on load for some players after the recent navigation update especially with a custom sidebar layout and the political layer unlocked. The UI could get stuck switching tabs and governance mode until the game hit the “Something went wrong” screen (React error #185). Fixes · Stopped governance mode and tab switching from fighting each other on load · Fixed “My View” shortcuts… | — | |
| In-game event | The Weekend Update Intro: Hi everyone, big set of release notes below (one new feature added and a string of more minor polish and an imporant hotfix for a bug introduced last week with the new navigation menu). Thanks for playing everyone :) Hotfix – Save load crash Fixed an bug where loading a save could show “Something went wrong” (React error #185) instead of opening the game. This could happen after recent n… | — | |
| In-game event | The Racing v2 Update & some Quality of Life Fixes Release Notes Racing Team Updates Your racing venture gets a full chairman-style makeover: race weekends feel like events, the garage is a real management layer, people have faces and stories, and the season finally closes loops that used to trail off. Race Weekend Spectacle (Racing V2) Race day is no longer a three-label animation. It’s a proper weekend. Where to find it: Empire → Racing Team… | — | |
| Game update | Navigation & Quality of Life Release Notes (Navigation & Quality of Life) A cleaner way to get around the game, less popup noise, and a batch of fixes for things that were getting in the way. New navigation layout The sidebar has been rebuilt so it scales better as your empire grows. What you'll see · Left rail: workspace icons (Home, Studio, Politics, Tech, and so on) · Screen panel: the list of screens inside whichever w… | — | |
| In-game event | Founder Phone, Who's Who, Social Venture, and Rival Acquisitions Founder Phone, Who's Who, Social Venture, and Rival Acquisitions Important: read this together with the navigation update The recent patches this week ships two changes at once: · A full navigation restructure (workspaces, sidebar, where screens live) · Founder Phone, Who's Who, social venture, and rival acquisitions (everything below) Before you hunt for old menu paths, read the separate navig… | — | |
| Game update | Polish & clarity update Release Notes Polish & clarity update with new founder wizard Overview This update tidies up a few more rough edges from early game: clearer screens when things are locked, a biography that actually reflects your origin story, more realistic political news, easier navigation to unlock ventures, and a cleaner path to building your own game engine. Founder Origin story Starting a fresh run now op… | — | |
| In-game event | Media Centre V1 ReleaseNotes Media Centre What is the Media Centre? The Media Centre is your press desk. It tracks how the press sees you, lets you fight hostile stories, schedule press conferences, take interviews, court individual outlets, and read what rival editors are saying about your empire. It sits alongside the Newsstand (factual wires) and your own newspaper (if you run Newspaper Mogul). Those are separate. The M… | — | |
| Game update | The Weekend Patch Stock market & going private Share buyback fixes · Fixed buying back the last 1% of your company (could look like it worked but stay at 99%). · Fixed Aggressive buyback failing in some cases. · Fixed hostile takeover / buyback flows that could drop your ownership unexpectedly. Buyback wizard · Quick buttons for common targets (e.g. buy back all remaining shares). · Clearer help text: buybacks u… | — | |
| Major update | Build a Studio. Build an Empire. Lead a Nation. A Note From the Developer ConsoleMe started as a game about building games. Over time it grew into something bigger: a studio sim, an empire builder, a business sandbox where your choices ripple across decades. Politics & Government v1 is the next step in that journey. It is one of the biggest and most ambitious systems we have ever added to ConsoleMe. It has taken a very long time to design an… | — | |
| Community | I Built a $10 Billion Empire From Thunder Studios I Built a $10 Billion Empire From Thunder Studios and Still Can’t Buy a Win at Riverside FC Hi Everyone, I wanted to share a blog on my most recent playthrough of ConsoleMe whilst testing out our new HighRoller features. Enjoy :) Week 816. September 1999. I have more money than sense, a football club the ultras despise, and a gambling ledger that reads like a cautionary tale. This is the save f… | — | |
| In-game event | Various Quality of Life Updates Hi Everyone! Loads of (relatively small) quality of life updates this week as well as the other 2 main releases that went out this last week or two. The main focus for this quality of life patch was on polish and tidying up things and fixing a few more bugs. Check below for details. Side note; at time of writing this, the update is not out yet, but the update will be out Friday 05 June at lates… | — | |
| Game update | Warehouse inventory management (console stock) Warehouse inventory management (console stock) What this is for If you make your own console, units you build but have not sold yet sit in the warehouse . That number is not the same as lifetime sold (machines already with customers). A huge warehouse pile costs warehouse storage fees every week until you clear it. You can now: · Run a clearance (slower, usually better money back) · Liquidate t… | — | |
| In-game event | Founder Life - Release 1 Hey everyone, This update adds Founder Life a whole new corner of the game for when you’re done running the business for the week. It’s where your personal cash lives: what you earn from dividends, what you spend on nights out, collections, and property. Company money stays company money. Empire businesses (racing, football, the gym chain, and the rest) still live under Empire , they’re how you… | — | |
| In-game event | Fitness Chain / Gym Chain Release Notes Fitness Chain New passion project: build and run your own global gym brand open clubs on a world map, license class programmes, fight rival chains, and grow members and reviews week by week. What is it? Fitness Chain is an Empire-side business (like Airline Manager or Golf Club). You are the owner/chairman: you pick a brand style, open clubs in cities, run marketing, hire staff, and compete wit… | — | |
| In-game event | Mid Week Update Studio Decisions — decision inbox Studio Decisions is now your cross-tab decision inbox. Choices that used to hide on other tabs show up here so you can resolve them without hunting around the empire. What appears here · Console War events (e.g. Viral Moment on Hardware) · Property maintenance pay/defer calls (Real Estate) · Car recall fix vs patch (Car Manufacturer) · Project salvage offers (a… | — | |
| In-game event | Airline Manager (Empire passion project) Airline Manager (Empire passion project) Found and run your own airline inside ConsoleMe. Build hubs, buy or lease aircraft, open routes on a world map, tune operations, run marketing, and compete against rival carriers. Airline income and expenses roll into your main Finance tab like your other empire businesses. Available from week 1. No reputation gate. You need $5,000,000 personal cash to f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.