Your racing venture gets a full chairman-style makeover: race weekends feel like events, the garage is a real management layer, people have faces and stories, and the season finally closes loops that used to trail off.
Race day is no longer a three-label animation. It’s a proper weekend.Where to find it: Empire → Racing Team → Race Weekend tab, or tap the status bar alert when a round is ready.The flow:
Qualifying — grid is locked in and stored (no more re-rolling when you open the screen)
Pre-race briefing — strategy and setup recap
Live race — timeline of overtakes, pit stops, safety cars, team radio, penalties, and more
Classification & report — full results with readable team colours
Press interview — answer questions after the flag
Also new:
Championship Standings board (F1-style driver & team tables with team colours and logos)
Track profiles — click a circuit name for lap records, win history, flags, and trackside imagery
Race replay / history on the Race Weekend tab
Readability fixes
Qualifying grid, starting grid, and classification rows now use proper contrast (no more near-black names on dark purple rows)
Driver stat bars show rounded values with sensible widths
More drama on track
Expanded mid-race events: pit stops, tyre deg, battles, penalties, team radio, and more mechanical/crash lines
High-overtake tracks get extra wheel-to-wheel action
Safety car chance tuned up for more variety
After the chequered flag
Post-race social sharing — optional posts to Pulse or your platform (tone varies: win, podium, points, double DNF, aggressive gamble)
Press answers hit Sport Wire — what you say in the interview can show up as founder quotes in the sports feed
Where: Empire → Racing Team → Garage
Dual-car garage — Car #1 and Car #2, each with wear, maintenance, and setup
R&D projects and upgrade packages tied to your facilities
Race-weekend setup presets — High Downforce / Balanced / Low Drag
Facility bonuses and per-chassis quali/race simulation wired through
Where: Empire → Racing Team → Sponsors
Logo-forward sponsor cards (shared football-universe brands plus racing-only partners)
Dynamic empire-linked sponsors — rivals, platform holders, your own games/consoles/airline/gym can appear
Who’s Who sponsor contacts for deal-making off the track
Where: Empire → Racing Team → Fans
20 nationality fan markets for AI and player teams
Fan growth, loyalty, and regional appeal simulation
Political bridge — motorsport cohort affinity feeds into approval and mass appeal when you’re in politics
Drivers and staff are actual people now, not just name + stat blocks.Where you’ll see it: Empire → Racing Team (roster, transfer market, staff hires), Who’s Who, and Sport WireWhat’s new:
Portrait images for drivers and staff (cropped from collages)
Nationality flags, gender, bios, and simulated career history (e.g. “formerly at Scarlet Motorsport”)
Who’s Who entries for everyone on your roster, transfer listings, and hire candidates
Role-specific meeting actions in Who’s Who — paddock coffee, R&D reviews, setup feedback, pep talks, contract chats (no random “acquire company” nonsense)
Personnel news when you sign, fire, promote, or lose a poach:
Industry Gazette headlines
Sport Wire transfer/paddock articles with portraits
Pulse reactions from rivals, drivers, and the paddock
Track profiles: click circuit names on the calendar or in race weekend UI for full circuit dossiers.
Things that used to fizzle out now have proper endings:
Season-end modal with championship summary
Sponsor bonuses & contract clauses (performance triggers, renewals)
Contract renewals for drivers and staff
Missed / auto-played races surfaced clearly so you know what your CEO ran without you
A new command layer for the whole empire: appoint CEOs, set budgets and targets, and let them run — while you watch results roll in.Where: Empire → Command → CEOs
Venture CEO table — every subsidiary at a glance: leader, hands-on/off mode, performance score, revenue, profit, YoY growth
Expand any row for the full executive console: posture, weekly budget, risk tolerance, focus archetypes, and KPI targets
Industry-specific targets you can set (routes & load factor for airlines, etc.)
Proper performance charts — 52-week revenue and profit lines (readable Tycoon-style charts, not tiny sparklines)
Investor portfolio fix: gym and airline profit now flow correctly into the Stock Market → investor digest table. New CEO column shows empire CEO performance vs raw unit P/L.
Racing CEO
Auto-runs race weekends when hands-off
Watch-only dock when your CEO handled the race — see positions, points, and what happened without playing it yourself (mirrors football match-day watch flow)
Airline CEO
Wired into the empire CEO system
Opens routes, buys affordable aircraft, runs marketing when it makes sense
Weekly budget injection — your CEO budget now transfers into airline cash so they can actually spend it
Bootstrap routes on a fresh airline so growth isn’t stuck at zero routes
No marketing spend when there are zero routes
Football & Wrestling CEOs
Automation guardrails — clear banners when an empire CEO is active so you don’t clash with hands-on match prep
Hiring a hands-off CEO isn’t silent anymore.When it triggers:
Right after you appoint a CEO
When performance drops below 40 or climbs above 75
Random ~8% weekly press beat (one global story at a time)
What you do: answer or defer the modal — choices nudge brand, reputation, and venture morale.
You asked for someone below the venture CEOs to handle campaigns — here they are.Where: Empire → Command → CEOs — scroll down past the venture table to Political Campaign DirectorWhat they do (hands-off):
One campaign action per week — rallies, ads, grassroots, safe public stunts, war-chest building
Postures: Popularity, Organise, War Chest, Balanced
Phase-aware picks (early campaign vs final sprint)
What they don’t touch (you keep control):
Manifesto / platform
TV debates (always your call)
Funding & charts:
Weekly campaign funding — cash transfers from your company into party treasury each week
In the final 12 campaign weeks, 30% routes to the war chest automatically
Treasury / war chest readout on the director panel
Poll share and mass appeal history charts over time
Where: Utilities → Notifications (also under Settings → Notification types)Mute what you don’t want popping up:
Channel
What it controls
Community events
Game jams, community modals
Industry events
Industry Gazette pop-ups
Sport — Football
Football match-day docks
Sport — Racing
Racing weekend docks
CEO media
Press beat modals after CEO hires / performance swings
Game events
Misc tagged game toasts
Misc info
Untagged informational toasts
Always on: errors and critical alerts — those can’t be silenced.When you mute community or industry events, the sim stops spawning new ones (existing pending events in old saves may linger until they expire).
Feature
Click path
Race weekend experience
Empire → Racing Team → Race Weekend or status bar alert
Garage & R&D
Empire → Racing Team → Garage
Sponsors
Empire → Racing Team → Sponsors
Regional fans
Empire → Racing Team → Fans
Standings
Empire → Racing Team → Race Weekend → Championship Standings
Track dossiers
Click circuit name in calendar / race UI
Sport Wire transfers
Sport Wire feed (personnel moves)
Venture CEOs
Empire → Command → CEOs
Campaign director
Empire → Command → CEOs (section below venture table)
CEO press beats
Modal after hire / performance swing / random weekly
Notifications prefs
Utilities → Notifications
Investor CEO column
Stock Market → investor digest