Exelio - Early Access Bonus DLC
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—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | [EXELIO] Update 4 — Development Progress Report (Part 2) Development has moved forward since our last progress report. Here is where things stand as we head toward the Update 4 release. Parkour Controls — Testing Complete The input tightening work — a height threshold for hurdle jumps and a front-wall check before Side Wall Run activates — has been implemented and tested. These changes will ship with Update 4. We will continue to tune based on your f… | — | |
| Community | [EXELIO] Update 4 — Development Progress Report It has been a little while since Hotfix 2, and we have been heads-down on Update 4 ever since. Here is a look at where things stand on the items we outlined in our roadmap. Parkour Controls — First Round of Fixes Implemented We have shipped the first phase of our parkour input improvements. Two changes are in: hurdle jumps now only trigger on shorter obstacles — taller walls will always default… | — | |
| Game update | EXELIO - Hotfix 2 Thank you for playing EXELIO. We continue to work on fixes and improvements. Improvements · Graphics quality settings are now applied all at once when you close the options window, rather than in real time as you adjust each setting. The previous behavior could occasionally cause a freeze. · Added the ability to select the output display when playing in fullscreen mode. · Relaxed placement rest… | 22654815 | |
| Community | [EXELIO] Hotfix 1 Now Live & Update 4 Roadmap Hotfix 1 is now live. Thank you to everyone who has continued sharing feedback — it genuinely shapes where we focus our efforts. Alongside this patch, we want to share what we are working on in Update 4 and beyond. Parkour Input Overhaul We are redesigning the input logic for wall climbing, Side Wall Run, and hurdle jumps. Right now, all of these actions share the same direction stick + jump bu… | — | |
| Game update | EXELIO - Hotfix 1 Thank you for playing EXELIO. We are releasing Hotfix 1, which includes bug fixes and several improvements. New Features and Improvements · Added the ability to move the camera left and right using the right stick. · Shortened the time until death from falling. · Added a feature description for the Teleportation Device RCS-01. · Improved the key-wait for dialogs such as feature descriptions. Te… | 22550068 | |
| Game update | Early Access Update 3 Hey everyone, Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life improvements and bug fixes. --- RETURN TELEPORTATION (RCS-01) --- The Teleportation Device RCS-01 now supports round trips. - Use the device in the field to telepor… | — | |
| Community | Early Access Update 3 - Return Teleportation, Combat Improvements, etc Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life improvements and bug fixes. --- RETURN TELEPORTATION (RCS-01) --- The Teleportation Device RCS-01 now supports round trips. - Use the device in the field to teleport to the Ancho… | — | |
| Community | Early Access Update 3 arrives March 25 — return teleportation and combat improve Hey everyone, Update 2 added Story Mode and rebalanced night raids. Update 3 focuses on traversal and combat improvements (round 1). Early Access Update 3 is scheduled to launch March 25, 2026 (JST). The headline feature is return teleportation for the Teleportation Device RCS-01. After teleporting to an Anchor Record, you can now use the device again to return to where you teleported from. Rou… | — | |
| Game update | Early Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes Hey everyone, Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community. --- STORY MODE --- A new difficulty option for players who want to focus on exploration and narrative. You can choose between Survival (the original difficulty) and Story at the start of a new game, or switch at any… | — | |
| Community | Early Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes Hey everyone, Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community. --- STORY MODE --- A new difficulty option for players who want to focus on exploration and narrative. You can choose between Survival (the original difficulty) and Story at the start of a new game, or switch at any… | — | |
| Community | Early Access Update 2 arrives March 18 — Story Mode is here Hey everyone, In our last update, we mentioned that difficulty settings were coming soon. Update 2 delivers on that promise. Early Access Update 2 launches March 18, 2026 (JST). The biggest addition is Story Mode — a new difficulty option designed for players who want to focus on exploration and the story without the punishing combat of Survival mode. What Story Mode changes: - Significantly re… | — | |
| Community | Early Access Update 1 — Patch Notes Early Access Update 1 is now live. This update is built entirely on player feedback from our first week. 🎮 CAMERA — Scout Mode \ Hold R1 to activate Scout Mode. The camera zooms out and dangerous terrain below your character is highlighted in red using a post-process visualization. Use this before jumping across cliffs to plan your route safely. Scout Mode is disabled during story events. 🔘 C… | — | |
| Community | Early Access Update 1 Preview: Controls & Balance Improvements — March 11 It's only been a few days since launch, but we've read all your reviews and feedback. We're releasing our first update on March 11, focusing on the issues you've pointed out. Key changes: · Camera: Added scout mode to preview danger zones ahead · Controls: Full button remapping across 7 actions and 10 buttons, including shoulder and stick buttons · Controls: Facility menus now correctly follow… | — | |
| Community | [Exelio DevLog #4] A message from the Director: The reality of Early Access and Developer here (Director). I'm making EXELIO with a tiny team, and Early Access is honestly intense—every day I'm fixing, tuning, and rebuilding parts of the game based on what players hit in the wild. If you like survival exploration with crafting and movement/parkour, I think there's real substance here already. But I'm not pretending it's perfect: camera feel, controls/remapping, and early-g… | — | |
| Community | Early Access Is Now Live Exelio is now available in Early Access. After over three years of development, we're excited to finally put the game in your hands. Built around three core pillars — Crafting, Action, and Story — the current build offers 6–10 hours of gameplay. We'd love to hear your honest feedback. Your input will directly shape the game as we continue development toward full release. | — | |
| Community | [Exelio DevLog #3] Night Falls — Fighting Together, Yet Never at the Same Time Hello! This is the Exelio development team. Last time, we talked about surviving your first day — the UI and survival mechanics of finding water, gathering food, and building a base. Today, we're going beyond that. What happens after the sun goes down. The enemies grow stronger and stronger. ## When Night Falls, the Game Changes Exelio plays completely differently between day and night. During… | — | |
| Community | [Exelio DevLog #2] Survive Your First Day — Our Fight with the UI Hello! This is the Exelio development team. Last time, we talked about "game feel." This time, it's about what you do after all that running around — and how we built the UI to support it. Find Water First. Thirst Won't Wait The very first thing you need to do when you spawn in Exelio is find water. Running makes you thirsty. Fighting makes you hungry. In this game, hunger and thirst come at yo… | — | |
| Community | [DevLog#1] What we gave to AI, and the "Feel of Touch" humans wouldn't let goof Hello. This is the "Exelio" development team. In preparation for the Early Access launch, we'll be sharing a bit about "how we're making this game" starting today. The theme for the first post is AI and "Game Feel" (the touch of movement action). AI builds the planet, while humans handle the sensation of running. In the development of "Exelio," we've fully embraced UE5 procedural technology and… | — | |
| Community | Exelio Launches in Steam Early Access on March 5, 2026 (Planned) Exelio Launches in Steam Early Access on March 5, 2026 (Planned) Craft-survival game Exelio is scheduled to launch in Steam Early Access on March 5, 2026 . The Early Access build includes the opening story and the game’s core loop— crafting, exploration, and gear progression —set in a world that shifts between day and night . Players will be able to experience exploration, crafting, and combat… | — | |
| Community | TGS 2025 Version – Early Gameplay Video Released We’ve uploaded the early gameplay video of the TGS 2025 version of “Exelio.” Please note it contains major spoilers—if you prefer to discover the game for yourself, watch with caution. That said, we hope you enjoy this glimpse of how the game actually unfolds. This is a work in progress, so content is subject to change without notice. YouTube: | — | |
| Community | Exelio – Craft-Survival Adventure Shows Latest Playable at Tokyo Game Show 2025 AI Frog Interactive will exhibit the latest playable build of the single-player craft-survival game “Exelio” in the Indie Game Area at Tokyo Game Show 2025 , featuring newly added elements. Booth No.: Indie Game Area 11-C23 We will also begin rolling out captured gameplay videos from the opening section on our Steam store page and official YouTube . In parallel, we are adjusting the Early Acces… | — | |
| Community | We’ve released the second trailer and new screenshots for Exelio! We’ve released the second trailer and new screenshots for ”Exelio”. Please check the tabs on the page for more details. For large video files, please watch on YouTube. YouTube: YouTube: X(EN); X(JP): TikTok; | — | |
| Community | "Exelio" Updates Now on Video! We're sharing the latest "Exelio" updates on YouTube, TikTok, and X! New content is posted almost daily, focusing on gameplay from the early stages and upcoming features. Check it out and follow us for more updates! YouTube: TikTok; X(EN); X(JP): | — | |
| Community | The world of planet EXELIO “EXELIO” is a craft-based survival game where you survive in a harsh environment. The main character, Lion, explores the harsh nature and finds a way out. A sheer cliff with many layers blocks Rion's path. Still, he ventures into unexplored territory. A beautiful waterfall quenches Lion's throat. Nature sometimes accepts him. The forest is full of life. Although it is a treasure trove of materi… | — | |
| Community | Happy New Year Happy New Year! This is the year of the launch of EXELIO. As for the status of the game, we are heading into the final stages of development. We are continuing to make minor adjustments while adding various new features. It has been almost two years since we started development, and it is time to make major changes to the quality of the game. Our team will work as one to develop the game to a l… | — | |
| Community | Happy Holidays! Hello everyone. There are only a few days left in this year. Thank you very much for your support in these hectic days. It is now the season of Christmas. We sincerely wish everyone a wonderful holiday season. We look forward to your continued support in the coming year. Have a happy New Year! | — | |
| Community | Survive through crafting “EXELIO” is a harsh craft survival game. Lion has great crafting abilities and can create the tools he needs to survive, but to do so he must roam the planet EXELIO and collect materials. Next, let's do some crafting with the materials we've gathered. For example, if you combine “straw" properly, you can create a “bed". This is a necessary tool for taking a break, but since there is no roof, th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.