Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Exelio - Early Access Bonus DLCEventsUpdate 4 -Re:Start-
Major update

Update 4 -Re:Start-

Exelio - Early Access Bonus DLC · published 22 Apr 2026, 12:05 UTC · build 22896518

All eventsPlayers around this dateRead on Steam

We have heard your feedback and made major improvements to gameplay.
Implementation and testing took time, but it is finally ready.

We have stabilized parkour controls, overhauled weapon combinations and added a new Combo Guide GUI, and significantly loosened facility and trap placement restrictions — opening the door to more free-form tactical design.

§1 Parkour Controls Overhaul

Unintended parkour triggers were the single most-reported issue in Early Access reviews. Wall climbs, Side Wall Run, hurdle jumps — activating at the wrong moment and becoming a source of frustration.

We have rebuilt the detection logic.

  • Hurdle jumps now only trigger when the wall is under 2 meters
  • Side Wall Run now performs a forward Trace before activating, and will not trigger if a wall is detected

This is the first phase. We will keep tuning based on how it feels in actual play.

§2 Weapon Combination Review and the Combo Guide GUI

We reviewed every weapon combination and tuned distance correction in MotionWarping.

On top of that, we newly implemented the Combo Guide GUI.

Select a weapon in your inventory and its combo list is displayed automatically. You can see which inputs — normal chain, delayed inputs, directional inputs, and so on — connect into combinations. The list opens and closes with the Right Stick Button. Available in all 10 languages.

Every combo branch visible on a single screen (Combo Guide GUI, English version).

Same starting input — the branch choice makes this much difference (normal chain vs. delay, side-by-side).

§3 Placement Restrictions for Facilities and Traps, Significantly Loosened

High-tier facilities like the smithy and blast furnace could previously only be built around an Anchor Record. With this update, they can be placed in standard buildable areas as well.

Trap-type items — wooden spikes, barbed wire, landmines — have also had their placement restrictions loosened as much as possible. They can also be used in battles against tough enemies. The range of strategy has expanded, so enjoy it to your heart's content.

Various facilities can now be placed beyond the Anchor Record area

§4 Other Improvements and Fixes

  • Fixed defeat count inconsistencies caused by knockback falls, and a progression block when defeating the Anomaly with trap damage
  • Fixed an issue where Aria could get stuck under the floor
  • The Activate state of the teleportation device RCS-01 is now visualized via an inventory icon highlight. The highlight appears after returning to an Anchor Record, or after respawning at camp following a combat death
  • Weapons equipped in item slots can now also be repaired at the anvil
  • Updated the title screen "Re:Start" menu translation to align with other menu items, localizing IT / PT / ZH-CN into natural expressions in each language

Six Weeks Since Early Access — How Far We Have Come

Through 4 updates and 2 Hotfixes, we have made the following improvements so far.

  • "Can't see what's below the cliff" → Scout Mode
  • Controller handling issues → Key Config (button remapping)
  • "I don't know how to recover from a fall death" → Fall Recovery Guide
  • "Difficulty is too harsh" → Story Mode
  • "The game loop feels slow" → Round-trip teleportation devices
  • "How the controls work and what they do isn't clear" → Feature Guide

We will keep responding to your feedback and continue making improvements.

To Our Players

Players pointed out unintended parkour triggers and the difficulty of grasping the full picture of combos. Update 4 -Re:Start- addresses those two points. In addition, by easing building placement restrictions, the range of strategy has expanded as well.

Let us know your thoughts and impressions through Steam reviews, the discussion boards, or comments on this release note. Your posts guide our improvements. They will be reflected in future updates.

Future Roadmap

Update 5 is planned for May. We will be focusing on improving the play experience for an upcoming demo build.

We are preparing to participate in the Steam PvE Survival Crafting Fest from August 31 to September 7, 2026. Alongside that, we are considering a demo release so even more players can try the game.

To everyone supporting us through Early Access, thank you.

— AI Frog Interactive

More from Exelio - Early Access Bonus DLC

Other announcements

All events
Community17 Aug 2026[EXELIO] Free Demo Now AvailableFree Demo Now Available The free demo for EXELIO is now available. Play the opening for free. The demo we mentioned in Update 5 is finally here. If you've been curious but still on the fence, this is your chance to try it first. EXELIO is a sci-fi survival crafting game currently in Early Access. We've kept updating it steadily since the EA launch, and now we've prepared a demo so you can exper…In-game event29 May 2026Update 5Update 5 — Easier Crafting and Equipment, Plus Night Raid and Display Improvements About three months into Early Access, EXELIO is releasing its fifth update. Update 5 tackles your feedback all at once: "I can't tell how many materials I need," "switching characters just to change my partner's gear is a hassle," "night raids feel slow," and "dark scenes are hard to see." From new features to di…Community14 Apr 2026[EXELIO] Update 4 — Development Progress Report (Part 2)Development has moved forward since our last progress report. Here is where things stand as we head toward the Update 4 release. Parkour Controls — Testing Complete The input tightening work — a height threshold for hurdle jumps and a front-wall check before Side Wall Run activates — has been implemented and tested. These changes will ship with Update 4. We will continue to tune based on your f…