We have stabilized parkour controls, overhauled weapon combinations and added a new Combo Guide GUI, and significantly loosened facility and trap placement restrictions — opening the door to more free-form tactical design.
Unintended parkour triggers were the single most-reported issue in Early Access reviews. Wall climbs, Side Wall Run, hurdle jumps — activating at the wrong moment and becoming a source of frustration.
We have rebuilt the detection logic.
This is the first phase. We will keep tuning based on how it feels in actual play.
We reviewed every weapon combination and tuned distance correction in MotionWarping.
On top of that, we newly implemented the Combo Guide GUI.
Select a weapon in your inventory and its combo list is displayed automatically. You can see which inputs — normal chain, delayed inputs, directional inputs, and so on — connect into combinations. The list opens and closes with the Right Stick Button. Available in all 10 languages.
Every combo branch visible on a single screen (Combo Guide GUI, English version).
Same starting input — the branch choice makes this much difference (normal chain vs. delay, side-by-side).
High-tier facilities like the smithy and blast furnace could previously only be built around an Anchor Record. With this update, they can be placed in standard buildable areas as well.
Trap-type items — wooden spikes, barbed wire, landmines — have also had their placement restrictions loosened as much as possible. They can also be used in battles against tough enemies. The range of strategy has expanded, so enjoy it to your heart's content.
Various facilities can now be placed beyond the Anchor Record area
Through 4 updates and 2 Hotfixes, we have made the following improvements so far.
We will keep responding to your feedback and continue making improvements.
Players pointed out unintended parkour triggers and the difficulty of grasping the full picture of combos. Update 4 -Re:Start- addresses those two points. In addition, by easing building placement restrictions, the range of strategy has expanded as well.
Let us know your thoughts and impressions through Steam reviews, the discussion boards, or comments on this release note. Your posts guide our improvements. They will be reflected in future updates.
Update 5 is planned for May. We will be focusing on improving the play experience for an upcoming demo build.
We are preparing to participate in the Steam PvE Survival Crafting Fest from August 31 to September 7, 2026. Alongside that, we are considering a demo release so even more players can try the game.
To everyone supporting us through Early Access, thank you.
— AI Frog Interactive