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Exelio - Early Access Bonus DLCEventsEarly Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes
Community

Early Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes

Exelio - Early Access Bonus DLC · published 18 Mar 2026, 01:23 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community.

--- STORY MODE ---

A new difficulty option for players who want to focus on exploration and narrative.

You can choose between Survival (the original difficulty) and Story at the start of a new game, or switch at any time from the in-game Options menu. Existing save files will prompt you to choose when loaded.

Story Mode includes the following changes:

- Reduced damage taken from enemies (approximately 17%)

- Enemy levels scaled down

- No more instant-kill critical hits from enemies

- Gatekeeper and Ragnas no longer dodge your attacks

- Reduced stagger lock when hit by Exelg

Story Mode also introduces in-game guidance windows at key moments to help players understand what to do next:

- Warnings before sleeping at the wrong time, explaining what must be done first

- Guidance when respawning after being defeated by a strong enemy

- An overview of defense rules when Serena wakes from Prometheus for the first time

--- BALANCE CHANGES (ALL MODES) ---

Night Raids:

- Regular enemy count per night capped at 20 (previously scaled from 30 to 90 over 7 nights)

- Regular enemies no longer respawn after being defeated

- Special Entities now appear after all regular enemies are

eliminated

- Special Entity count still increases each night (2 → 8)

Combat:

- Scorpion base damage increased, critical multiplier reduced

— overall damage in Survival remains similar, but critical hits are no longer disproportionately lethal

- Trap damage increased (approximately 2-3x across all trap types)

- Aria no longer takes damage from barbed wire and wooden spikes (trap durability is no longer reduced by Aria)

--- BUG FIXES ---

- Fixed an issue where post-process effects (Scout Mode danger visualization, Scan outline) stopped working after the Anchor Record arrival event

- Fixed keyboard movement guide (WASD) not displaying when using keyboard controls

- Fixed voice volume slider not applying changes

- Added keyboard binding for Scout Mode (T key)

- Fixed an issue where Lion and Aria were replaced by Serena and Celestia when transitioning to certain maps

--- KNOWN ISSUE ---

- Enemies may occasionally pass through walls. This is caused by the stuck-recovery teleport system and will be addressed in a future update.

If you've been playing EXELIO, your honest review — positive or negative — helps a small Early Access game get discovered.

We read every one.

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