
It has been a little while since Hotfix 2, and we have been heads-down on Update 4 ever since. Here is a look at where things stand on the items we outlined in our roadmap.
We have shipped the first phase of our parkour input improvements.
Two changes are in: hurdle jumps now only trigger on shorter obstacles — taller walls will always default to a wall climb — and Side Wall Run now checks for a wall directly ahead before activating. Testing shows a meaningful reduction in unintended triggers. We will ship this as-is and continue tuning based on your feedback.
We have gone through every weapon combination, corrected broken entries, and fixed animation and hit-timing issues.
We are now building the Combo Guide UI. Select a weapon in your inventory, press a button, and a dedicated screen opens showing that weapon's full branching combo tree — normal chain, delay branch, directional branch. Button prompts update automatically to match your language and input device. This is coming along well.
We are working through the placement restrictions for high-tier facilities like the smithy and blast furnace, opening them up beyond the Anchor Record area. The goal is to remove every restriction that does not cause a progression issue or camera problem. By the time Update 4 ships, we aim to have as much open as possible.
Update 4 is coming together. We appreciate your patience and continued support.
— The EXELIO Team