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Exelio - Early Access Bonus DLCEventsEarly Access Update 3
Game update

Early Access Update 3

Exelio - Early Access Bonus DLC · published 25 Mar 2026, 01:29 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

Early Access Update 3 is now live. This update adds return
teleportation for the RCS-01, improves dodge mechanics,
introduces Feature Guide dialogs for previously unexplained
moves, and includes several quality-of-life improvements and
bug fixes.

--- RETURN TELEPORTATION (RCS-01) ---

The Teleportation Device RCS-01 now supports round trips.

- Use the device in the field to teleport to the Anchor
Record. Your departure point is saved.
- Use the device again to return to where you teleported
from.
- A confirmation dialog is displayed before every teleport
to prevent accidental activation.

--- PHASE REWIND ---

When you die and respawn at your camp, the RCS-01
automatically saves the last safe coordinates before your
death. Use the device to teleport back to that safe location
and resume the fight.

--- COMBAT IMPROVEMENTS ---

Dodge:
- Enemy stagger duration after Perfect Dodge extended
(1s → 2s)
- Perfect Dodge success window increased (0.1s → 0.15s)
- Dodge Counter, the counterattack following a Perfect Dodge,
now guarantees a stagger on hit against humanoid enemies

Balance:
- Serena's base defense increased, reducing damage taken by
approximately 35%

Recovery:
- Player recovery time from knockdown reduced (3s → 1s)
- Players are now invincible during the get-up animation
after being knocked down

--- FEATURE GUIDE DIALOGS ---

In-game explanations now appear the first time you perform
certain moves:
- Phase Shift Strike / Chain Strike
- Side Wall Run
- Dodge / Perfect Dodge / Dodge Counter

Each dialog appears once per move and pauses the game so you
can read at your own pace.

--- DIFFICULTY SELECTION SCREEN ---

The difficulty selection screen now includes descriptions of
Survival Mode and Story Mode, along with a note that the
difficulty can be changed at any time from the Options menu.

--- OPTIONS MENU TIME PAUSE ---

Game time now pauses while the Options menu is open. You can
confirm the time pause status in the bottom-left display.

--- INPUT SYSTEM ---

The input detection system has been reworked from state-based
polling to event-based triggering. This fixes an issue where
certain actions could remain stuck in a held state after
remapping buttons.

--- CRAFTING ---

- The Smithy recipe is now unlocked by crafting the Smelter,
making the progression path clearer.

--- BUG FIXES ---

- Fixed an issue where Quantum Teleportation Device IDs
could disappear under certain conditions
- Fixed an issue where dropping a Teleportation Device and
losing the item would not recover it — the device is now
restored to your inventory
- Fixed an issue where getting hit during certain sword
attacks could leave the player unable to act
- Reduced the chance of the player character getting stuck
inside the floor (added Continuous Collision Detection to
the player capsule)

--- KNOWN ISSUE ---

- Enemies may occasionally pass through walls. This is caused
by the enemy stuck-recovery system and will be addressed in
a future update.

--- COMING NEXT ---

Update 4 will focus on combat and parkour action
improvements, as previewed in our earlier Steam News post.

If you've been playing EXELIO, your honest review — positive
or negative — helps a small Early Access game get discovered.
We read every one.

See you on Exelio.
— The Dev Team, AI Frog Interactive

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