Deadhikers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devs Diary #14 New Collections System Hellо, Hikers! Every detail matters if you want to get to the bottom of things. We’ve significantly revamped and expanded the collectibles system – Collections are now part of the game. Secrets and clues scattered across the world are now linked together and will be shared across all scenarios. Searching the wilderness for them is worth it not just out of curiosity: in fu… | — | |
| Community | Devs Diary #13 Expedition Map Hellо, Hikers! We’re continuing our series on the shelter and its features, and today we’ll be talking about what lies beyond its walls. The world of Deadhikers has expanded: an expedition map is now available in the shelter, allowing you to choose the direction for your next adventure. At present, several locations in Canada and the US are available to explore, and further expan… | — | |
| Community | Devs Diary #12 The Shelter Hello, Hikers! This cursed forest is constantly changing, but it’s not just changing on its own – you’re the ones changing it. We carefully study every piece of feedback, every suggestion and every expedition report. It is thanks to your feedback that the game takes on its true form. Did you ask for a place where you could catch your breath and regroup before venturing deeper into t… | — | |
| Community | Devs Diary #11 Chop and block Hello, Hikers! In the wild, it’s not the strongest who survive, but those who have the right tool in their hands to defend themselves and clear a path through new obstacles. Two-handed axe: Looking for raw power? This is your new best friend. A weapon with massive damage but a slow attack speed. You can use “Heavy Strike” by holding down the left mouse button for a devastating sw… | — | |
| Community | Devs Diary #10 Matches Hello, Hikers! In this forest, darkness is not merely the absence of light. It is a tangible threat, just waiting for your torch to go out. To ensure your chances of escaping the thicket don’t drop to zero, we’ve completely overhauled the matches. When panic sets in and the darkness closes in, strike the box. Your character will take out and light a single match. You’ll have exactly 10… | — | |
| Community | Devs Diary #9 Talent System Hello, Hikers! We’ve overhauled the talent system from top to bottom – it’s now more in-depth and has a greater impact on your playstyle. There are more talents than ever, and their bonuses are more significant. Do you want to sneak silently through the trees, last longer in combat, or organise your inventory? Now every skill gives you a real advantage in the forest. What’s more,… | — | |
| Community | Devs Diary #8 QoL Hello, Hikers! We’ve been working on some important quality-of-life changes to make navigation and camping more comfortable. Where am I? We’ve sorted out the issue of finding your way around. The game map now features additional markers: ‘Location names’ and ‘Starting camp marker’. Finding your way back will be much easier, especially if the forest decides to play hide and seek with you. Ar… | — | |
| Community | Devs Diary #7 Crafting Hi, Hikers! The first playtest was a harsh lesson for many of you. We saw you struggle with hunger, bleed out, and perish in the forest. You asked for a chance to fight back – and we’ve given you one. Now, survival in Deadhikers isn’t just about walking; it’s about being properly prepared. Survival is in your hands A “Craft” tab will appear in the player menu – your main ally. Now you… | — | |
| Community | Devs diary #6 Monster Hello, Hikers! The monsters from your nightmares are no longer bound by the old rules. They are many. They are deadly. And they no longer hide in the shadows, waiting only for nightfall. But there’s one important change - now they can die. · Monster behavior has been improved. They are now more dangerous, can leap at targets, and are capable of fighting back. · The creatures have been e… | — | |
| Community | Devs diary #5 Combat System Hello, Hikers! Meeting a monster face to face has become inevitable. While before your chances of survival were slim, now you can at least try to fight back with the new weapons in your arsenal. Though it remains a dangerous choice that will most likely cost you valuable resources. · Pistol - New weapon with high damage, but ammo is extremely rare. · Knife - Completely reworked. N… | — | |
| Community | Playtest is Closed Hey, Hikers! The playtest is now closed. Thank you all so much for participating and sharing your feedback! And here’s some statistics: · Almost 8.000 of players participated · Median play time is ~90 minutes · Median game score is 4 · ~142,000 wishlists! We know there’s still room for improvement, and we’re already working on solutions on how to make the game better. Your suggestions and ideas… | — | |
| Community | Playtest is Closing Tomorrow Hey, Hikers! Our first playtest will close tomorrow, at 09:00 AM UTC . We will take some time off to read all your feedback, process it and improve the game. Now you have a little less than a day to finish everything you have been doing in the game and share your opinion. Don't hesitate to join our community on Discord , find some teammates and share your feedback there. We’ll notify you all ag… | — | |
| Community | Closed Playtest Starts Now Hey, Hikers! The closed playtest has officially started. A huge thank you to everyone for your incredible interest! If you have requested access to the playtest on our page – you might have access now. But if you haven’t received it – don’t worry . This is just the beginning. We plan to hold several more testing sessions in the near future. Here’s whats awaiting you: · Nature full of danger and… | — | |
| Community | Heal your wounds! Hello, hikers! The road in Deadhikers is never easy. One wrong turn or unfortunate encounter can break you both physically and mentally. This week, we're focusing on the things that help you keep going when everything else is trying to stop you: medical supplies. First Aid Kit This is your lifeline. We've updated its model and texture to give it a more realistic look. Heals most physical ailmen… | — | |
| Community | Devs diary #3 Good day, hikers. No game is truly completed without a can or a bottle of a refreshing carbonated beverage, if you know what we mean 👀 Deadhikers is no exception. In the game you can collect old empty bottles and use them to distract whoever is lurking in the tree shadows. Sometimes, if you’re lucky, you might even find real beer inside and drink it to quench your thirst. Not without consequen… | — | |
| Community | Devs diary #2 Hello, hikers. Today we're sharing with you elements of the atmosphere we want to create in the game. The main menu is the first thing you'll see, and we've redesigned it to immerse you in the atmosphere of travel right from the start. But the real atmosphere lives in the small sensations: the cool air after the rain, the smell of the wet forest, the silence when heavy drops run down the glass.… | — | |
| Community | Devs diary #1 Hello, hikers! Today, we're sharing work-in-progress details that bring us closer to release. We believe even the simplest in-game actions should feel realistic. Right now, for instance, we're testing the feedback from an item like bug spray 🦟 A tool for connection: the first working prototype of a portable radio which will be an important part of the gameplay 📻 And of course, you’ll be able… | — | |
| Community | Playtest registration is closed Hello, hikers! Thanks to each and every one of you who requested access to the playtest. We got a lot of requests, and for now we’re stopping the registration. We’re really glad that our game got that much attention, and we hope we can deliver on the expectation! To those who won’t get into the playtest – don’t worry, there will be a demo open to everyone, when you will be able to experience th… | — | |
| Community | Playtest Sign-Up & First trailer Hey everyone! We’re opening the playtest for the bravest of you. Want to be among the very first to step onto these dangerous trails, experience the gameplay firsthand, and help us polish the mechanics to perfection? Click the “Request Access” button on the game’s Steam page – and Steam will notify you as soon as the testing begins. A group of tourists is cut off from the world after an attack… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.