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DeadhikersEventsDevs Diary #16
Community

Devs Diary #16

Deadhikers · published 26 Aug 2026, 14:00 UTC

All eventsPlayers around this dateRead on Steam

Atmosphere Lies in the Details

Hello, Hikers!

One of the most important aspects of creating a believable and tense atmosphere comes down to something players might not even consciously notice – the sensations experienced when firing a weapon, reloading it, dressing a wound or eating tinned food. We've paid particular attention to the quality of the animations, striving to make every action as realistic and believable as possible.

Today, we'd like to share some details about how these moments are created, which are what make the game feel so realistic.

Take a look behind the scenes – from early renders during development to the final results running on Unreal Engine 5.

Let us know what you think.

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