Data Center
Playing now
73−8 vs. yesterday
7.1%of peak
All-time peak
1,033Apr 2026
Playing now
73−8 vs. yesterday
All-time peak
1,033Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | ECMP number of paths choice, VLAN DENY as default choice v1.1.7 New: Exposed number of ECMP (Equal-Cost Multi-Path) paths in Pause menu->Other. Default is 16. Based on your setup you might want to either lower the number for faster evaluation or increase if you want/have more complex network with many equal paths between devices. New: Added option in Pause menu->Other to set network switches default VLAN policy to DENY. And button to move all VLANs on exist… | 24534930 | |
| In-game event | Evaluation real improvements, Co-op fixes, MacOS cloud sync v1.1.6 Fix: Evaluation improvements - After receiving problematic saves from other players I could pin point problems in evaluations on specific setups and improve the speed about 50x-100x Fix: Server and switch config canvas did not show correct power state on the button when first opened MacOS Fix: Cloud sync for saves in path ~/Library/Application Support/Waseku/Data Center/saves Coop Fix: Check if… | 24473979 | |
| In-game event | Evaluation changes ,Co-op fixes and more v1.1.5 Improved: GPU performance - updated several models to keep amount of vertices lower. New: Evaluation performance - you can set for yourself the budget for Evaluation in Pause Menu - Other - Evaluation FPS budget. Higher number will do the Evaluation faster but might (depend on your HW) create FPS stutter in gameplay. Lower number will Evaluate network slower but should be less noticeable in FPS… | 24452022 | |
| In-game event | MacOS build MacOS is now supported Operating system | 24357522 | |
| In-game event | improved LOD cables and Co-op fixes v1.1.3 Fix: Cable LOD dynamic based on the lenght Coop Fix: Customer base sync Fix: Wall expansion sync Fix: XP, reputaion sync. Money, XP, reputation from automated fines and profit only authoritatively from host. Fix: Shop unlocked items sync Fix: Malicious Attacks sync Fix: authoritative Balance sheet Fix: Technician hire, fire host only | 24258666 | |
| In-game event | #Co-op fixes v1.1.2 Coop Fix: ports not correctly synced, player could attach new cable to same port, could not remove existing cables added by second player and could take out device even cabled. Fix: Sync rack removal, patch panel removal Fix: Auto-saves for coop are separated from single player Auto-saves Fix: custom colors were lost when other player picked the object Improved: Player trolley synced visually,… | 24238853 | |
| In-game event | #Co-op (experimental) New: Experimental Co-op multiplayer. Main Menu > Multiplayer > Host Game If you are friends on steam you will then be able to see the session in Main Menu > Multiplayer If not, you can connect by the session id. Session id is visible in Pause Menu > Other Fix: AssetManagement - Servers added to racked servers list only when added to the rack but not on load Improved: Performance, culled cables… | 24198836 | |
| Major update | Data Center 1.1 v1.1 Beta 1.0.50 - 1.0.50.15 New Features New: Upgraded the project to Unity 6.4.12. New: Added Vulkan as a selectable graphics API option. New: Added spending entries to the balance sheet, including repair costs and purchases of new items. New: Added Service Requests to the computer. New: Added a counter for completed Service Requests in the top-left UI. New: Added Router devices. New: Added F… | 23930250 | |
| Game update | 1.0.49.1 motionblur not set properly on start | — | |
| Game update | Data Center v1.0.49 - Faster Technicians, fixes New: 2 new dumpster and pickup spots for technicians Improved: technicians are faster Fix: Canvases on devices and customer bases load faster Fix: Rebinding keys for movement were changing arrow keys instead of WASD, now the WASD will be rebinded and arrow keys will stay Fix: AutoSave options in pause menu Fix: Technicians were missing if overloading save from pause menu, technician manager not… | — | |
| In-game event | Data Center v1.0.48.1 - Performance update Fix: In server config on the edit label the key presses were registered in the IP config Fix: Server label was not loading Fix: Existing server label was filled in, in the Server config Performance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload) Improve… | 22885709 | |
| Game update | 1.0.47.4 - Fixes, and small improvements in device config Fix: SwitchID and ServerID duplicates did not check for duplicates in broken devices, Added as well to the same duplicate check to PatchPanels New: Power button in server and switch config, label edit in server config | — | |
| Game update | 1.0.47.3 - Fixes Fix: SwitchID and ServerID could potentially be duplicated. Fix make sure there never is duplicate id and also remap old saves. Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices Fix: Prevention of duplicate technicians | — | |
| Game update | 1.0.47.2 - Fixes Fix: Money per second and xp per second in the top left UI were shown incorrectly Fix: After save override , cursor was lost Fix: Server did not show label on its screen Fix: Label setting was shown also on items which do not save or display the value Improved: Command Center cost and requirements updated so new players do not get it right away Improved: Added downgrade Command Center button | — | |
| Game update | 1.0.47 - Labels, performance tweaks New: You can now label any link by clicking “L”, it is then displayed on hover New: Broken device counter on top left Fix: Framerate changing listener stayed on the dropdown in AssetManagement. When changing to AutoFix devices the framerate limit was changed. (check in Graphics menu if your desired option is set) Fix: EOL times are longer after first fix Improved: LODs on SFP modules Improved:… | — | |
| In-game event | Data Center - Command Center and VLANs New: Command Center - Automate the repair of devices New: VLANs - set on switch ports to allow disallow flow Improved: Route evaluation update Fix: Lights rebaked Improved: EOL times get longer after first repair Fix: Motion blur 0 logic Fix: Code improvements -Handling of cabling OFF switches New: Unity engine updated to 6.4 Improved: Character limit for labels and save name increased to 35 Fi… | 22802376 | |
| Game update | v1.0.46 - Command Center, VLANs New: Command Center - Automate the repair of devices New: VLANs - set on switch ports to allow disallow flow Improved: Route evaluation update Fix: Lights rebaked Improved: EOL times get longer after first repair Fix: Motion blur 0 logic Fix: Code improvements -Handling of cabling OFF switches New: Unity engine updated to 6.4 Improved: Character limit for labels and save name increased to 35 Fi… | — | |
| Game update | 1.0.45 - Quickfix Fix: Technician does not go back to Iddle position before taking next job, if other technician is not getting the job at same time. Fix: Rebaked navigation system with better settings, hopefully less stucked technicians Fix: Occlussion rebaked with smaller hole, to not hide end of corridors | — | |
| Game update | v1.0.44 - performance update and much more v1.0.44 New: Pause Menu Other->Evaluation cooldown : this will make longer delays between each evaluation to keep CPU less occupied. But you will have to understand that when you set higher limit the connectivity will be ready based only after the evaluation. Improved: Performance updates: better CPU handling of packet spawners, Queued evaluation system. Breaking co-routines moved to one centra… | — | |
| Game update | v 1.0.43 Fix: Stale save names were staying in the list after rewriting save Improved: QoL Next IP button → takes the IP in clipboard and adds +1 Improved: Unified text input overlay, with Cancel button (used for save name and switch label, will be in more places) Improved: When overriding save the old name will be filled in Fix: Boxed racks not loaded Fix: First achievement was not granted to some players | — | |
| Game update | v 1.0.42 - Steam Workshop, save names.. Improved: Main menu slight changes Improved: Save name displayed text format Fix: when you remove a cable between a switch and a patch panel, only that specific cable ID is removed from the LACP group. The paired cable on the other side of the patch panel (which is now a dead-end path) remains in the group, keeping it alive in a broken state. New: Steam workshop | — | |
| Game update | v 1.0.41 Fix: in Network switch configuration now show switch label if set instead of switchID New: Multimonitor support Fix: Motion blur if set to 0 could still have some residual blur, now when set to 0 the effect is completely off. Fix: Clearing error sign on Server bug Fix: LACP configuration is now preserved when switch goes off (LACP group is removed if cable is removed) Fix: when warning sign was… | — | |
| Game update | v1.0.40 New: First draft for the modding, you can add obj files and config into mod folder ..\Data Center_Data\StreamingAssets\Mods one mod per folder, example in \ExampleMod , It will be available in the shop, now also saves and loads New: QoL , you can now insert SFP modules directly from SFP box Fix: As the STAT_TOTALCABLELENGTH broke, the game will now use STAT_TOTALCABLELENGTH2, If you want to res… | — | |
| Game update | 1.0.38 - Fixes Fix: Reordered switch ports to be properly shown in the Network switch menu Fix: LACP was not possible over two patch panels, now it can be up to 10 patch panels in between (if it would be infinite it could loop forever) Fix: Supporter pack push trolley was not mapped to Reset button in pause menu. Fix: Reset push trolley now takes the things on it with it Fix: Removed change language in main m… | — | |
| Game update | Fiber patch panel fix Full fiber patch panel and combo had ports out of order | — | |
| Game update | Quick fix, 256 subnet and removed cable still active Quick fix sometimes subnet with 256 appeared which was invalid and did not work. when you reload it will clean it up from save too. sometimes when cable remove the connection still worked. Cable was double booked and did not removed properly both instances. | — | |
| In-game event | Data Center release day Here is a full devlog between demo and full version WASEKU — 03.03.2026 17:30 !!! New Update is Deleting all saves from Demo version and yesterday !!! New: You can now click on trolley to store item automatically Fix: shop items Fix: trolley does not have trigger always on which caused bringing some items with it Fix: scaling issues solved when parenting to trolley Improved: EOL times are now t… | 22580956 | |
| In-game event | Data Center demo update 0.13 New: Mainframe server models Improved: Shop items icons New: Asset Management - list all devices - clear warnings and more in future New: option in Graphics menu → Max FPS / VSync → Unlimited VSync On Fix: Key rebinding were not loaded automatically, only loaded once go into the controls menu (or for the keys which are shown on screen as keyhints) Fix: when in pause menu the game time is now pa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.