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Data CenterNews#Co-op fixes v1.1.2
In-game event

#Co-op fixes v1.1.2

Data Center · published 16 Jul 2026, 11:50 UTC · build 24238853

All newsPlayers around this dateRead on Steam

Coop
Fix: ports not correctly synced, player could attach new cable to same port, could not remove existing cables added by second player and could take out device even cabled.

Fix: Sync rack removal, patch panel removal

Fix: Auto-saves for coop are separated from single player Auto-saves

Fix: custom colors were lost when other player picked the object

Improved: Player trolley synced visually, including items on the trolley, each player have their own.

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In-game event14 Sep 20261.1.10 - gameplay UI scale and fixesNew: Main gameplay canvas is now changed to scale by pixel, and scale factor can be changed in Graphics menu. Improved: small UI changes and navigation fixes Fix: Customer base > patch panel > switch, was not correctly recognized as LACP type connection and worked as ECMP Fix: With the "set default policy on switches to deny" option enabled in a redundant architecture, if you power down all the…In-game event3 Sep 20261.1.9 - Design room and fixesNew: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if you place it yourself. New: Money reward for finishing Service requests Fix: improved code for displayed IOPS conversion (X999 issue) Fix: DENY VLAN check di…In-game event6 Aug 2026Fixes v1.1.8Fix: items from shop now spawn only after clicking checkout - solves Coop issue where second player could pick up item. Fix: Evaluation for Network with Default DENY VLANs caused stutter. Coop Fix: Wrong resolution in coop when inserting the router and firewall in the rack Fix: Cables runned by more people at same time caused issues Fix: Authoritative push of economy from host (to make sure XP,…