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Data CenterNewsData Center 1.1
Major update

Data Center 1.1

Data Center · published 29 Jun 2026, 07:18 UTC · build 23930250

All newsPlayers around this dateRead on Steam

v1.1

Beta 1.0.50 - 1.0.50.15

New Features

New: Upgraded the project to Unity 6.4.12.

New: Added Vulkan as a selectable graphics API option.

New: Added spending entries to the balance sheet, including repair costs and purchases of new items.

New: Added Service Requests to the computer.

New: Added a counter for completed Service Requests in the top-left UI.

New: Added Router devices.

New: Added Firewall devices.

New: Added Equal-Cost Multi-Path (ECMP) support. Multiple paths to a server can now be active at the same time. Previously, one path acted as active while the other remained passive. If one path is shorter, meaning it passes through fewer active devices, the shorter path will be preferred. This update also includes major changes to the pathfinding system.

New: Added the DMZ area.

New: Added Save and Load options for colors in the color picker. These color presets are system-wide and are not tied to a specific save file.

New: Added malicious packets from the internet. Every 10 minutes, your network is checked. If a malicious packet can reach a server, that server will be shut down.

New: Added router and firewall instructions to the tutorial menu.

New: Added localization support for the new content.

New: The game now keeps the two most recent autosaves.

New: Asset Management now displays IP addresses and VLANs in the device list.

New: You can now open the edit window for each device directly from Asset Management. From there, you can relabel devices, turn them on or off, and change their configuration.

Improvements

Improved: Improved keyboard and gamepad navigation in the hire screen.

Improved: The fullscreen toggle has been changed to a dropdown for clearer display mode selection.

Improved: Improved formatting for total XP and money values so they no longer use scientific notation.

Improved: Improved performance in scenes with many devices. The rendered vertex count has been reduced by roughly 2x to 3x or more in large setups.

Improved: Usable objects now add or remove FixedUpdate logic only when needed, preventing unnecessary physics calls from running constantly.

Improved: Adjusted table colliders so objects underneath tables are easier to reach.

Improved: Added the label key hint to the bottom-right UI.

Fixes

Fix: VLANs are now visible on all switches along a route.

Fix: Empty servers no longer load with the Customer 1 logo.

Fix: Improved route evaluation, including the use of a Stopwatch to reduce stutter during evaluation.

Fix: Fixed scrolling issues in the balance sheet, router UI, firewall UI, and VLAN lists.

Fix: Removed the monitor refresh rate setting. Exclusive fullscreen is no longer used, and refresh rate is now handled by the operating system.

Fix: Fixed broken code related to saving patch panel data.

Fix: Timed objectives were missing the hour value in the displayed time.

Fix: Technicians now prioritize broken devices when receiving a new job.

Fix: Fixed an issue where the technician mode dropdown options "Repair EOL 4h+ & Broken" and "Repair EOL 2h+ & Broken" could change by themselves.

Fix: Fixed an issue where requirements could sometimes be incorrectly marked as completed during loading before the proper load process finished. This could cause timed objectives to close even when app requirements had not yet been completed.

More from Data Center

Other announcements

All news
In-game event14 Sep 20261.1.10 - gameplay UI scale and fixesNew: Main gameplay canvas is now changed to scale by pixel, and scale factor can be changed in Graphics menu. Improved: small UI changes and navigation fixes Fix: Customer base > patch panel > switch, was not correctly recognized as LACP type connection and worked as ECMP Fix: With the "set default policy on switches to deny" option enabled in a redundant architecture, if you power down all the…In-game event3 Sep 20261.1.9 - Design room and fixesNew: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if you place it yourself. New: Money reward for finishing Service requests Fix: improved code for displayed IOPS conversion (X999 issue) Fix: DENY VLAN check di…In-game event6 Aug 2026Fixes v1.1.8Fix: items from shop now spawn only after clicking checkout - solves Coop issue where second player could pick up item. Fix: Evaluation for Network with Default DENY VLANs caused stutter. Coop Fix: Wrong resolution in coop when inserting the router and firewall in the rack Fix: Cables runned by more people at same time caused issues Fix: Authoritative push of economy from host (to make sure XP,…