Data Center
Playing now
94−32 vs. yesterday
9.1%of peak
All-time peak
1,033Apr 2026
Playing now
94−32 vs. yesterday
All-time peak
1,033Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.47.4 - Fixes, and small improvements in device config Fix: SwitchID and ServerID duplicates did not check for duplicates in broken devices, Added as well to the same duplicate check to PatchPanels New: Power button in server and switch config, label edit in server config | — | |
| Game update | 1.0.47.3 - Fixes Fix: SwitchID and ServerID could potentially be duplicated. Fix make sure there never is duplicate id and also remap old saves. Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices Fix: Prevention of duplicate technicians | — | |
| Game update | 1.0.47.2 - Fixes Fix: Money per second and xp per second in the top left UI were shown incorrectly Fix: After save override , cursor was lost Fix: Server did not show label on its screen Fix: Label setting was shown also on items which do not save or display the value Improved: Command Center cost and requirements updated so new players do not get it right away Improved: Added downgrade Command Center button | — | |
| Game update | 1.0.47 - Labels, performance tweaks New: You can now label any link by clicking “L”, it is then displayed on hover New: Broken device counter on top left Fix: Framerate changing listener stayed on the dropdown in AssetManagement. When changing to AutoFix devices the framerate limit was changed. (check in Graphics menu if your desired option is set) Fix: EOL times are longer after first fix Improved: LODs on SFP modules Improved:… | — | |
| Game update | v1.0.46 - Command Center, VLANs New: Command Center - Automate the repair of devices New: VLANs - set on switch ports to allow disallow flow Improved: Route evaluation update Fix: Lights rebaked Improved: EOL times get longer after first repair Fix: Motion blur 0 logic Fix: Code improvements -Handling of cabling OFF switches New: Unity engine updated to 6.4 Improved: Character limit for labels and save name increased to 35 Fi… | — | |
| Game update | 1.0.45 - Quickfix Fix: Technician does not go back to Iddle position before taking next job, if other technician is not getting the job at same time. Fix: Rebaked navigation system with better settings, hopefully less stucked technicians Fix: Occlussion rebaked with smaller hole, to not hide end of corridors | — | |
| Game update | v1.0.44 - performance update and much more v1.0.44 New: Pause Menu Other->Evaluation cooldown : this will make longer delays between each evaluation to keep CPU less occupied. But you will have to understand that when you set higher limit the connectivity will be ready based only after the evaluation. Improved: Performance updates: better CPU handling of packet spawners, Queued evaluation system. Breaking co-routines moved to one centra… | — | |
| Game update | v 1.0.43 Fix: Stale save names were staying in the list after rewriting save Improved: QoL Next IP button → takes the IP in clipboard and adds +1 Improved: Unified text input overlay, with Cancel button (used for save name and switch label, will be in more places) Improved: When overriding save the old name will be filled in Fix: Boxed racks not loaded Fix: First achievement was not granted to some players | — | |
| Game update | v 1.0.42 - Steam Workshop, save names.. Improved: Main menu slight changes Improved: Save name displayed text format Fix: when you remove a cable between a switch and a patch panel, only that specific cable ID is removed from the LACP group. The paired cable on the other side of the patch panel (which is now a dead-end path) remains in the group, keeping it alive in a broken state. New: Steam workshop | — | |
| Game update | v 1.0.41 Fix: in Network switch configuration now show switch label if set instead of switchID New: Multimonitor support Fix: Motion blur if set to 0 could still have some residual blur, now when set to 0 the effect is completely off. Fix: Clearing error sign on Server bug Fix: LACP configuration is now preserved when switch goes off (LACP group is removed if cable is removed) Fix: when warning sign was… | — | |
| Game update | v1.0.40 New: First draft for the modding, you can add obj files and config into mod folder ..\Data Center_Data\StreamingAssets\Mods one mod per folder, example in \ExampleMod , It will be available in the shop, now also saves and loads New: QoL , you can now insert SFP modules directly from SFP box Fix: As the STAT_TOTALCABLELENGTH broke, the game will now use STAT_TOTALCABLELENGTH2, If you want to res… | — | |
| Game update | 1.0.38 - Fixes Fix: Reordered switch ports to be properly shown in the Network switch menu Fix: LACP was not possible over two patch panels, now it can be up to 10 patch panels in between (if it would be infinite it could loop forever) Fix: Supporter pack push trolley was not mapped to Reset button in pause menu. Fix: Reset push trolley now takes the things on it with it Fix: Removed change language in main m… | — | |
| Game update | Fiber patch panel fix Full fiber patch panel and combo had ports out of order | — | |
| Game update | Quick fix, 256 subnet and removed cable still active Quick fix sometimes subnet with 256 appeared which was invalid and did not work. when you reload it will clean it up from save too. sometimes when cable remove the connection still worked. Cable was double booked and did not removed properly both instances. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.