Begraved
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Meet The Grip Jaw Devs Greetings Gravebound Heya! My name is Mae and I am working as an intern for Grip Jaw! I work mainly as a prop and environment artist, and am a student at Future games. I could not be happier working for Grip Jaw on Begraved and I've had a really great time gaining new experiences. Here are some work in progress things I've created while working on Begraved! I made a painting that the player wil… | — | |
| Community | Weeping Woods In Progress The Weeping Woods Greetings Gravebound, back again with a little mini blog previewing the Weeping Woods, one of two dungeons you will be exploring before unlocking more locations. As mentioned in our last Dev Vlog, the Weeping Woods exist in large part because of the feedback we got from demo players. More variety in starting dungeons was the call, so hopefully we have answered. We had lots of… | — | |
| Community | Begraved New Dungeons, Swords And More "First Gameplay" Begraved - Progress Greetings Gravebound We’re back with another Deep Dev Delve , Over the last six or so weeks, development on Begraved has pushed forward in a big way, especially on Sunken Rest and Weeping Woods , two of the dungeons you’ll be exploring in the full game. You may have already spotted some images in our recent blogs, but today’s YouTube video shows them in motion, with some fan… | — | |
| Community | Begraved Flesh And Stone Begraved - Flesh And Stone Greetings Gravebound Welcome to another Dev Delve, we have so much to talk about, including sneak peeks at two upcoming dungeons , along with early looks at swords and fishing rods we’re currently testing. Weeping Woods Originally, we planned for three additional dungeons to accompany the Cave Crypts. However, based on demo feedback, it became clear that the early gam… | — | |
| Community | Happy Eggfeast Day! "Eggfast & Eggfeast" Day Introducing a taste of the future with how we envision events and some new teases of what to expect in The Sunken Rest our third dungeon. "In the world of Begraved " Eggfast " is a day the high folk of Goria gift eachother golden & bejeweled eggs , a token of safe passage through the afterlife to the eternal fields of Paradise. For the lowborn, exchanges of simple boile… | — | |
| Community | Meet The Grip Jaw Gravebound Greetings Gravebound Hi, this is not Jade, this is Finn. I’m one of the artists currently working on Begraved! We are a team of four Futuregames students (A Swedish games college) on an internship placement at Gripjaw , as the practical part of our Game Artist education. My “area of expertise” is 3D character art , which includes basically anything that can move. I create outfits, NPCs, cute cr… | — | |
| In-game event | Begraved Demo Update 0.0.8 Patch Notes Begraved Demo Update 0.0.8 Greetings Gravebound, Fixes and improvements galore in our "love" Update, do check out full dev blog for more info on what's next for Begraved here Dev Blog 13 but now, full patch notes! New Features & Mechanics · Shop Re‑Roll: Added a new mechanic allowing players to re‑roll the shop’s stock. · Gamble Den Medallion: A medallion has been added outside the Gamble Den.… | — | |
| Community | DEMO "QoL" Update 0.0.8 And What's Next... Begraved - Next Fest Demo Update 0.0.8 Greetings, Gravebound! With Steam Next Fest wrapping up last week, we’ve taken some extra time to bring additional quality‑of‑life improvements to the demo. Our goal is for this version to remain stable and enjoyable as we plan to keep the demo available until the full game’s release. We may apply occasional hotfixes or bug‑fix updates, but we will be hold… | — | |
| Game update | Begraved Demo Version 0.0.7 Hotfix Begraved Demo Update 0.0.7 Greetings Gravebound, A new hot fix to solve single player saves being lost after returning from multiplayer, lost XP and other minor fixes. · Bug fix: Playing in singleplayer, and then join a multiplayer session, and back to singleplayer will no longer 'reset' your singleplayer world, (Just a reminder that you have one save slot for now and that multiplayer and singl… | — | |
| Community | Demo Update Is Live and Next Fest Begins Begraved - Next Fest Demo Update 0.0.6 Greetings Gravebound With Steam Next Fest arriving, we wanted this update to do more than just polish the demo, we wanted to expand the experience, introduce a taste of proper progression, and prepare what Begraved will feel like in its eventual release. Update 0.0.6 brings major improvements to the Hideout, player progression, atmosphere, and stability, a… | — | |
| In-game event | Begraved Demo Version 0.0.6 Patch Begraved Demo Update 0.0.6 Greetings Gravebound, We have added a new update to coincide with Steam Next fest with lots of fixes and new additions. Hideout & Progression · Progression now saves and Hideout decorations persist between sessions. One save slot for now (more in future). · Gamble Room inside the hideout can now be unlocked with Gamble Room Medallions now added to Cave Crypts. · Never… | — | |
| Community | Next Fest Preview, Surveys and Streams Greetings Gravebound We’ve got a preview of our upcoming Next Fest Update , brand‑new features based directly on your feedback, details on our Dev stream schedule , and a reminder to fill out our Demo Survey to help shape the future of Begraved . Next Fest Update Steam Next Fest is around the corner, beginning 23rd February and it’s a major opportunity for visibility among thousands of demos. W… | — | |
| Game update | Begraved Version 0.0.5 Patch Begraved Demo Patch 0.0.5 New patch so you hopefully have even better time playing Begraved over the weekend. · Monsters now have a red damage overlay when hit, · If a players is grabbed by a monster and the monster gets killed before it consumes the player, the player will be released, · Monsters now have increased HP based on how many players there are in a session, · Crates should now behave… | — | |
| Community | Demo Feedback And Reception Greetings Gravebound We have had a fantastic reception to the Steam Demo going live, lot's of feedback from players and some nice stuff going on via streamers and news articles, but work continues, we have many improvements to add, so todays Dev Blog we will go over what's incoming, what is needing more work and some coverage of Begraved so far! Feedback And Fixes We have patched the Demo a cou… | — | |
| Community | PLAY THE BEGRAVED DEMO NOW Begraved Public Demo - Now Live! Jump in, play, and let us know what you think. The demo will remain available until the end of Next Fest on 2nd March . This demo is all about gathering your feedback. Tell us everything you like, everything you don’t, and everything you’d like to see improved. Your input is essential to helping us shape Begraved into the best experience possible. we highly reco… | — | |
| Community | THE CRYPTS ARE OPENING Greetings, Gravebound! Big News! We’ve reviewed all the requests to join the playtest, and ahead of the Demo going live on Monday 9th , we’ve decided to open the Crypt’s doors early! We’ll be granting access to as many of the 5,000 playtest requests as we can today, Friday 6th , giving more players the chance to jump in. This will help us identify and fix final bugs, gather more feedback, and p… | — | |
| Community | NEXT FEST Demo, Tutorial And New Art Greetings, Gravebound! Our demo release is nearly here, lining up perfectly with Steam Next Fest! We’ve been hard at work polishing the build and adding those final touches to get it as good as we can including a tutorial refresh plus in today's blog new art in progress! Demo improvements We’ve been adding plenty of polish and finalizing the overall experience. One notable difference between th… | — | |
| Community | NEXTFEST DEMO! Greetings, Gravebound! Last week we teased that demo news was coming soon, and today we’re excited to announce that a fully public open demo is happening! Plus, we’ll be taking part in the upcoming Steam NextFest This is a fantastic opportunity to get more players involved, gather crucial feedback, and hopefully bring new eyes to our little game, Begraved . Key Dates · Monday, February 9 – Demo… | — | |
| Community | Introducing "Lady Gravemourn" Tales from the Crypt Caves Welcome to our new "Creature feature" each week, we will dive into the lore and mechanics of some of the creatures you’ll encounter in Begraved’s first area, the Crypt Caves. Let me introduce you to Lady Gravemourn , a sorrowful yet deadly abomination. Explorer's journal entry Today, deep within the shadowed corridors of the Cave Crypts of Mount Galarand, I encountere… | — | |
| Community | Begraved Developer Vlog Is Back! Welcome, Gravebound! It's Jade , the community manager for Begraved . Welcome to our second Dev vlog? vlod? video? We’ve got a lot to go over so by all means watch while ya downloading Super Meatboy 3D demo or carry on reading this summary! · What we’ve been working on since the Steam page launched · Key feedback from alpha testers · Big gameplay improvements · A sneak peek at what’s coming nex… | — | |
| Community | Begraved Q and A answers! Greetings Gravebound Another dev blog! As promised (admittedly one week late) Welcome to our first developer Q and A! I managed to grab Andreas one of our leads at Gripjaw to answer some great questions we got across our socials. Q: What is your take on the dynamic social aspect of this here social multiplayer game? Any mechanics to promote replay ability, rivalry and emergent gameplay through… | — | |
| Community | Got Questions? See Gameplay! Greetings Gravebound Welcome to another dev blog for Begraved ! No faff let's get into what you need to know this week! Developer Q&A Curious about Begraved ? Now’s your chance! Drop your questions in the comments below, and we’ll answer as many as we can in next week’s Blog/Vlog . We’d love to hear what you’re most interested in or what you’re curious about, your first impressions and feedback… | — | |
| Community | Alpha Feedback & What’s Next? Greetings, Gravebound! Welcome to another Begraved dev blog. This week, we’re diving into your playtest feedback. You’ve given us amazing insights, so let’s talk about what everyone loves? err? STATS! Player Engagement · No one played less than 30 minutes. That’s humbling to us! We hope it shows you were invested and having fun. · Average session length. Around 2 hours and no one under 30 minut… | — | |
| Community | 4000 Playtest Requests, Cats & Vlogs! Greetings, Gravebound! Playtest Demand We’ve had over 4,000 requests to join the playtest, far more than we expected in such a short time! To make sure we can properly review your feedback, we’ll close new requests this Sunday, so get your digits hammering that Playtest button , as you’ll still be part of the pool if you sign up by then. Also worth noting we’ll reopen playtest sign-ups in the f… | — | |
| Community | Thank You Gravebound Greetings, Gravebound! First off, thank you for the incredible reception to the Begraved Steam page launch! Honestly, we weren’t sure how things would go with Halloween and so many amazing indie games out there, but the hype has been amazing. We still need those wish lists though! If you’ve already added us, thank you! If not, please consider hitting that Wishlist button. It’s the easiest way t… | — | |
| Community | Begraved Steam Page Is Live Welcome, Gravebound! Step into the shadows of Begraved , our cozy-but-scary game where survival means more than escaping the crypts, it means paying your dues to the dreaded Taxman. You are one of the Gravebound , Desperate souls condemned to plunder forgotten catacombs and cursed corridors in the land of Goria. Riches await… if you can survive the apparitions, ghouls, and traps lurking in the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.