Hi, this is not Jade, this is Finn. I’m one of the artists currently working on Begraved!
We are a team of four Futuregames students (A Swedish games college) on an internship placement at Gripjaw, as the practical part of our Game Artist education.
My “area of expertise” is 3D character art, which includes basically anything that can move. I create outfits, NPCs, cute creatures and monsters. Today I’ll be taking you on a little journey through my process, from messy sketches to functional, game ready 3D models!
At Gripjaw we are very lucky to have a lot of freedom in what we create, even as interns! My process usually starts with a simple idea, either something that the game needs or something the team thinks would be fun to have. From there, I gather lots of reference images to draw inspiration from and start sketching my interpretations of the idea. The concept art stage of any project can get a bit messy, and sometimes that can lead to great accidents. For example, The maid outfit, which you can get as a reward for playing the Begraved Demo, was something I came up with while working on designs for some regular graverobber suits.
Once I have an idea sketched out, to a point where I can understand the general shape of what I’ll be modelling, I open up Blender and delete the default cube. Then I start modelling.
In the case of the player character suits I use our existing graverobber model as a base to work on top of.