CODEX MORTIS
Playing now
8+5 vs. yesterday
67%of peak
All-time peak
Playing now
8+5 vs. yesterday
All-time peak
11 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Road to Full Release Hi Necromancers! Right, time for a proper catch up. We have been quiet for a bit and there is a good reason for that, because we are getting the game ready for full release and a lot of things got torn apart and put back together in the meantime. Here is what has been going on in the crypt. The whole game is isometric now This is the big one and it is the reason everything else took as long as… | — | |
| Community | Codex Mortis is 20% OFF + New Beta Hello Necromancers! To celebrate Summer Sale, Codex Mortis is 20% off right now! COMING AT FULL RELEASE Full Release is fast approaching, so let’s see what you can expect in the full version of Codex Mortis: · STORY MODE , revitalized - updating graphic of EVERY map in the game · Everything from current Discord beta - 200 skills, 10 schools (including the five new ones), and the Mutation System… | — | |
| Community | Codex Mortis Joins Bullet Hell Fest! Hi everyone, We’re happy to announce that Codex Mortis is taking part in Bullet Hell Fest! It's a great time to join the fun as we’ve just added to new story levels , and more are coming soon :) Apocrypha The Chapel Of Perpetual Bloom | — | |
| In-game event | New Level is Live - The Chapel Of Perpetual Bloom Hi everyone, A new level is now live ːsteamhappyː Enter the The Chapel Of Perpetual Bloom. Where death finds no rest, the garden devours stone. What to expect · The Blooming meter - cull Rebirth Seeds to drive the meter up; every seed that blooms drags you back toward ruin. · Casters -ranged threats marked by a cyan outline; cut one down and it drops a rune. · Minibosses - the Seraph Cantor and… | 23547909 | |
| Major update | Apocrypha - The New Story Mode Level Is Live Hi guys! A new story mode begins: Apocrypha . The first chapter is out now in this update. The Overgrown Grave - a cemetery from the age when Life returned to the world… and then began to rot. This is not a dead graveyard. It's a place where life has invaded death. Roots push corpses out of the soil. Flowers grow from skulls. And the Cult of Life still calls it a miracle. In this campaign we ex… | — | |
| Major update | The Mutations Update Hi everyone! This is the biggest content drop since launch. Two big systems, hundreds of new ways to break the game. Patch is live now, and to celebrate - Codex Mortis is 20% OFF on Steam! Before we dive in - here's short trailer showcasing the update: Mutations are here! We've spent the past few weeks rebuilding spells from the inside out. Mutations live on top of your existing skills and chan… | — | |
| In-game event | Community Update #15 - Spell Mutators, 1500 Mutations & Level-Up System Hi Everyone, Quick look at what's brewing in the crypt: Spell Mutators — we're building a system that lets spells fundamentally change behavior mid-run. Not just bigger numbers — new patterns, new triggers, weird side effects. Same starter spells, completely different runs. 1500 mutations in review — yes, fifteen hundred. All currently being tested for balance, feel, and synergy interactions. T… | — | |
| In-game event | Community Update #14 - New Spell & BETA TESTS! Hi everyone, Gargoyle Guardians marks the last new spell for a while. We want to shift focus to polishing the upgrade system, adding more meaningful variety between runes, and experimenting with spell mutators. This is the kind of work that benefits from player testing - so we'll be running beta tests through our Discord. If you want early access to experimental builds and a say in what ships,… | — | |
| In-game event | Community Update #13 - Rotbanner Herald&Minion Animations Hi everyone, New update! Let's dive in :) Minion Animations All minions in the game now have proper animations. New Spell: Rotbanner Herald (+ 6 Synergies) A tanky standard-bearer from the Summoning school whose rotten banner poisons the air around it. Plants a sickly green rot aura that ticks every 0.5s, dealing damage over time to every enemy standing in it while stacking Slow and Weaken so t… | — | |
| In-game event | Community Update #12 - Blight Carrier, Scroll Rewards & Fixes Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything. New Spell: Blight Carrier (+ 6 Synergies) Summon a swarm of plague-ridden carriers that sprint straight into the densest cluster of enemies a… | — | |
| In-game event | Changelog: Bug Fixes, Malediction Seed & Vein Whip Shot Bug Fixes · Level-up golden wave particles are visible again. A skipped system registration caused the entire particle system update to never run, which silently broke level-up VFX, allowed "zombie" particles to accumulate, and suppressed secondary burst effects. · Fixed a memory leak caused by world-pickable spawn attempts. Tome pages, artifacts, urns, and scrolls could burn up to 180 entity I… | — | |
| In-game event | New Difficulty: Mortis + CDR Bug Fix NEW DIFFICULTY: MORTIS The ultimate challenge for Mortis Mastery veterans has arrived. Beyond Apocalypse lies a tier that scales infinitely with your power. What is Mortis? A brand-new difficulty tier (Tier 8) that breaks the traditional scaling rules. Instead of fixed multipliers, Mortis scales dynamically with your Mortis Mastery level — the stronger you grow, the deadlier the world becomes.… | — | |
| In-game event | Community Update #11 - Grave Tumor & Gnashing Orbit Hi everyone, Two new spells for y'all :) New Spell: Grave Tumor (+ 7 Synergies) Lob a massive necrotic mass that crushes all enemies in its path as it slowly rolls toward a random foe. Pierces unlimited enemies with its heavy, slow-moving body. · Grave Tumor Armor (+ Bone Armor) - +1 projectile per active Bone Armor orb, +15% damage · Burning Tumors (+ Soul Burn) - each hit applies Soul Burn, +… | — | |
| In-game event | Community Update #10 - Blood Magic Spells & Leaderboards Hi everyone, We're back with another update :) Two new spells and global Mortis Mastery Level ranking! New Spell: Blood Lance (+ 7 Synergies) A crimson lance hurled at the nearest enemy. Instead of firing volleys like Bone Spear, it pierces straight through targets - the more you upgrade it, the deeper it drills through hordes. · Animated projectile with a blood drip trail · 7 synergies across… | — | |
| Major update | Community Update #9 - Mortis Mastery: Endgame Meta-Progression Hi everyone, Endgame meta-progression is here. As always, your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything. We also would love to invite you to watch our devlog: Mortis Mastery A brand new prestige system for veteran necromancers. Once y… | — | |
| Major update | CODEX MORTIS is now Steam Deck Verified ✅ Hi everyone!! CODEX MORTIS is now officially Steam Deck Verified - the game is fully playable on Steam Deck out of the box, no tweaks needed. Grab your Deck and take the crypt on the go. - CRUNCHFEST & GROLAF | — | |
| In-game event | Community Update #8 - Summon Dead Knight & Animations Hi everyone!! CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything. New Spell: Summon Dead Knight (+ 9 Synergies) Summon a mounted death knight that endlessly charges across the battlefield, trampling all ene… | — | |
| In-game event | Community Update #7 - New Spells & Quality of Life Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything. New Spell: Beginner's Fate A new starter spell that transforms into a random attack spell at the beginning of each run. It draws from Bone Sp… | — | |
| Major update | Major Update — Blood Bath: New Extras World Adventurers, We have been working hard behind the scenes, and today we are thrilled to reveal the biggest content drop since CODEX MORTIS entered Early Access — a brand-new world that takes you back to where it all began. Thank you for being part of this journey. Your feedback, your bug reports, your ideas — they shape this game every single day. We read everything, and we could not be doing th… | — | |
| In-game event | Community Update #6 - Survivor Mode Expansion Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything. Survivor Mode - All 8 Maps Now Available Survivor Mode is now fully expanded across all 8 maps. Each map brings its own set of bosses, mechan… | — | |
| In-game event | Community Update #5 — Survivor Mode Welcome to Community Update #5! This is our biggest update yet — we’re introducing Survivor Mode, a brand-new way to play CODEX MORTIS that challenges you to push beyond the 15-minute mark. We’ve also added a Spawn Rate Indicator, post-15-minute wave randomisation, a cleaner Sand Tomb layout, and a Corpse Pile scaling fix. Read on for the full details! New Feature: Survivor Mode Survivor Mode i… | — | |
| In-game event | Community Update #4 — New Spells & Balance Welcome to Community Update #4! This patch introduces two brand-new spells and delivers a balance pass on Bone Spear, along with a small UI fix for Spirit Walk. Read on for the full details. New Spells Tooth Barrage A cone attack that automatically aims at the densest cluster of enemies, releasing a barrage of teeth. · Damage: 200 per hit · Cooldown: 2.0s · Range: 400 · Soul Burn synergy: +15%… | — | |
| In-game event | Community Update #3 — Necromancy Update Part 2 Thanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started. New Spell: Corpse Flail Corpse Flail is a passive Necromancy spell that drags a heavy corps… | 22622030 | |
| In-game event | Community Update #2 — Necromancy Update Two new necromancy spells have arrived in CODEX MORTIS — plus a major Bone Cathedral rebalance that should make runs feel significantly smoother. New Spell: Jaw Strike Jaw Strike conjures a necrotic jaw ahead of you that snaps shut — a brutal, directional close-range attack with multi-bite follow-ups. · Base Damage: 165 per bite · Bites: 3 sequential per cast · Cooldown: 1.0s · Aim during the p… | 22607734 | |
| In-game event | HOTFIX #2 Your reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic. Here's what's changed: · Enemy spawning now uses game-time instead of real-time timers, so spawns pause correctly when the game is paused. · Stalker spawn: a 1.5-second telegraph now plays before the entity appears, giving you time to react instead… | — | |
| In-game event | Community Update #1 Your feedback shapes CODEX MORTIS — and this update is proof of that. Community Update #1 brings two of the most-requested features straight from your suggestions, plus a bugfix that's been on our radar. Community Requests · Tab key now opens a full Combat Performance overview — a comprehensive in-session panel showing combat stats for your whole party, rebuilt from the ground up based on your… | 22575133 | |
| In-game event | Hotfix #1 Thank you for diving into CODEX MORTIS! We've been blown away by the response since our Early Access launch — your feedback has been invaluable. This first hotfix focuses on improving input handling, UI navigation, and overall readability across the game. Here's what's changed: · Added input throttling for gamepad and keyboard navigation. Holding D-pad / analog stick / WASD / arrow keys now scr… | 22540884 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.