
The ultimate challenge for Mortis Mastery veterans has arrived. Beyond Apocalypse lies a tier that scales infinitely with your power.
A brand-new difficulty tier (Tier 8) that breaks the traditional scaling rules. Instead of fixed multipliers, Mortis scales dynamically with your Mortis Mastery level — the stronger you grow, the deadlier the world becomes.
Reach Mortis Mastery Level 1. Available on every world you can access — no per-world Apocalypse completion required.
Your paragon level drives three separate multipliers:
Mortis Lv
Enemy HP
Enemy DMG
Souls/Kill
Farm Efficiency vs Apocalypse
0
40×
20×
20×
1.0× (parity)
25
130×
30×
81×
1.25×
50
259×
41×
194×
1.5×
100
617×
65×
617×
2.0×
200
1 656×
116×
2 484×
3.0×
500
7 280×
292×
21 840×
6.0×
If you've been clearing Apocalypse with a single spell and no CDs, Mortis restores the meaning of "challenge." And for grinders, it's now the most efficient soul farm in the game — provided you can survive.
Fixed a critical bug where cooldowns would suddenly become very long after crossing a certain upgrade threshold.
What happened: The cooldown reduction stat (CDR) uses a 0-to-1 scale where lower = faster. Once upgrades pushed CDR all the way down to 0 (instant casts), picking up any CDR rune or ritual reward would reset it back to ~1.0 (no reduction at all). This was caused by a code operator (||) that treated 0 as "no value" and replaced it with 1.
What we fixed: Replaced the faulty operator across all affected systems (rune pickups, ritual rewards, spell casting, hero abilities, and UI display) so that CDR = 0 is now treated as a valid value. Pickups no longer reset your cooldowns, and nothing drops below zero.
The dead god watches. Death awaits.
— GROLAF & CRUNCHFEST