Thanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started.
New Spell: Corpse Flail

Corpse Flail is a passive Necromancy spell that drags a heavy corpse mass on a chain behind you. The harder you move, the harder it hits.
- Base Damage: 120 per tick · Tick Rate: 0.3s · Tether Length: 150px
- Always active. Standing still deals zero damage. Moving scales damage with mass velocity — stopping after movement triggers a slam (2× damage AoE burst).
- Longer tether = more springy swings = bigger impact radius.
- Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, Confusion, Spirit Walk, Bone Armor, and Bone Trail.
New Spell: Tentacle Lash

Tentacle Lash whips a necrotic tentacle horizontally, alternating left and right sweeps in a wide arc across the battlefield.
- Base Damage: 300 · Cooldown: 1.2s · Reach: 450px per side · Sweeps: 1 per cast (upgradeable)
- Each cast alternates direction (left → right → left). Multi-sweep upgrades chain alternating sides.
- Works on heroes and shadow clones.
- Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion.
Soul Nexus Boss Timing Balance
We've extended telegraph windows across all 5 Soul Nexus bosses — giving you more time to read and react to attacks:
- All Soul Nexus bosses affected: Cradle of Echoes, Judge Eidolon, Nexus Seraph, Revenant Architect, Soul Reaper
- Tiers 1–3: +0.25s extra telegraph time
- Tiers 4–6: now grant a small telegraph bonus (0.125–0.5s) instead of zero
- Tier 7: unchanged
Your feedback is directly shaping the game — keep it coming in our Discord and on Steam! 💀