Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CODEX MORTISNewsHotfix #1
In-game event

Hotfix #1

CODEX MORTIS · published 27 Mar 2026, 23:09 UTC · build 22540884

All newsPlayers around this dateRead on Steam

Thank you for diving into CODEX MORTIS! We've been blown away by the response since our Early Access launch — your feedback has been invaluable.

This first hotfix focuses on improving input handling, UI navigation, and overall readability across the game. Here's what's changed:

  • Added input throttling for gamepad and keyboard navigation. Holding D-pad / analog stick / WASD / arrow keys now scrolls continuously across UI, accelerating over time (from 0.33s down to 0.12s after the 6th repeat).
  • Character Hub: holding Up / Down now correctly moves through left and right columns as one unified navigation flow.
  • Character Hub: added Start shortcut to begin the game. In multiplayer, Start will not trigger if the controller is not assigned to any player. Likewise, Ctrl + Arrow keys are now consumed for join input and no longer scroll menus.
  • Improved cursor logic between mouse and gamepad / keyboard: mouse movement always cancels gamepad / keyboard selection, gamepad / keyboard input always cancels mouse hover selection, gamepad / keyboard navigation starts from the last mouse-selected element.
  • Options Menu: updated active category styling for clearer distinction from hover state.
  • Options Menu: holding D-pad / analog now works correctly on sliders.
  • Added left/right wrapping navigation to all card-based menus: levels, difficulty selection, skills, categories, level-up cards.
  • Added minimap scaling.
  • HUD improvements: reduced duplicated map objective information, more gameplay space, cleaner overall UI readability.
  • Improved achievement hover visibility.
  • General navigation fixes in Character Hub between left and right sections.
  • Improved overall text scaling and text sizes across the entire game.
  • Fixed right stick / Shift navigation: proper up/down movement between sections, fixed left/right jumping across full sections (previously section traversal was incomplete).
More from CODEX MORTIS

Other announcements

All news
Major update10 Sep 2026New Update Is Live, and Codex Mortis Full Release Arrives 09.24.2026Hi Necromancers! This is the last Early Access update for Codex Mortis. It is live today, and the full 1.0 release follows on September 24, 2026 at 10:00 AM PST . We prepared a short teaser that shows both changes in motion. Watch it below, then read on for the detail. Build your deck We rebuilt the way a build comes together. You assemble your own deck of cards (skills and spells) and carry it…Sale2 Sep 2026Full Release Is Close, Codex Mortis Is 20% Off!Hi Necromancers! Full release is getting close, so if you have been waiting to pick up Codex Mortis, we started a 20% off sale today. What is coming in the full release: · Every map is isometric now · We are adding more heroes · More skills, so there is more to combine and more room to build around a specific destruction plan. · More Apocrypha levels The biggest change is that, in the full vers…Steam news10 Aug 2026Beta Tests of the Full ReleaseHi Necromancers! If you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis . It is not the stable branch, so expect bugs and balance moving around. Here is what you can test right now: · Story mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass. · The new hero roster…