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CODEX MORTISNewsCommunity Update #7 - New Spells & Quality of Life
In-game event

Community Update #7 - New Spells & Quality of Life

CODEX MORTIS · published 8 Apr 2026, 09:43 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.

New Spell: Beginner's Fate

A new starter spell that transforms into a random attack spell at the beginning of each run. It draws from Bone Spear, Corpse Flail, Crimson Rain, Jaw Strike, Spectral Army, Tentacle Lash, and Tooth Barrage - and won't duplicate spells you already have. Available as a default starting skill.

New Spell: Cursed Lantern

A new curse-type spell with an orbiting lantern mechanic. Cursed Lantern comes with 6 synergies that pair it with status effect spells:

  • Burning Lantern (+ Soul Burn) - applies burn to nearby enemies, +15% lantern damage

  • Bleeding Lantern (+ Hemorrhage) - applies bleed to nearby enemies, +20% lantern damage

  • Weakening Lantern (+ Weaken) - 20% chance to weaken enemies, +15% lantern range

  • Icy Lantern (+ Slow) - 20% chance to slow enemies, +15% lantern range

  • Terrifying Lantern (+ Terror) - 20% chance to terrify enemies, +15% lantern range

  • Confusing Lantern (+ Confusion) - 20% chance to confuse enemies, +15% lantern range

New Display Options

You can now choose between Fullscreen, Fullscreen Windowed, and Windowed (1280x720) display modes. We have also added a Souls Scale slider in the options menu to resize the souls HUD meter.

Bug Fixes

  • Fixed Tome system incorrectly triggering saves during initialization, which could corrupt spell slot progress

  • Fixed ritual sites spawning too far away in Throne Room Survival mode

  • Fixed Sand Tomb Survival: Roc enemies no longer collide with each other; guardian chains no longer render for position-only guardians

  • Fixed potential crash when loading enemy textures

  • Removed redundant spell cast icon effects on Tooth Barrage, Spectral Charge, Jaw Strike, and Bone Trail for cleaner visuals

  • Fixed music not resuming correctly after ending a boss fight

Thank you for playing CODEX MORTIS.

More updates are on the way.

- CRUNCHFEST & GROLAF

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Major update10 Sep 2026New Update Is Live, and Codex Mortis Full Release Arrives 09.24.2026Hi Necromancers! This is the last Early Access update for Codex Mortis. It is live today, and the full 1.0 release follows on September 24, 2026 at 10:00 AM PST . We prepared a short teaser that shows both changes in motion. Watch it below, then read on for the detail. Build your deck We rebuilt the way a build comes together. You assemble your own deck of cards (skills and spells) and carry it…Sale2 Sep 2026Full Release Is Close, Codex Mortis Is 20% Off!Hi Necromancers! Full release is getting close, so if you have been waiting to pick up Codex Mortis, we started a 20% off sale today. What is coming in the full release: · Every map is isometric now · We are adding more heroes · More skills, so there is more to combine and more room to build around a specific destruction plan. · More Apocrypha levels The biggest change is that, in the full vers…Steam news10 Aug 2026Beta Tests of the Full ReleaseHi Necromancers! If you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis . It is not the stable branch, so expect bugs and balance moving around. Here is what you can test right now: · Story mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass. · The new hero roster…