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CODEX MORTISNewsCommunity Update #12 - Blight Carrier, Scroll Rewards & Fixes
In-game event

Community Update #12 - Blight Carrier, Scroll Rewards & Fixes

CODEX MORTIS · published 21 Apr 2026, 12:38 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.

New Spell: Blight Carrier (+ 6 Synergies)

Summon a swarm of plague-ridden carriers that sprint straight into the densest cluster of enemies and detonate on impact — burst damage where you need it most.

  • Summons 3 carriers per cast that seek out the thickest enemy packs

  • Prioritizes bosses, mini-bosses and elites in target selection

  • Detonates on contact OR when killed — every carrier explodes, period

  • When no enemies are in range, carriers fall into formation around you

  • Upgrades: Max Carriers, Blast Radius, Carrier Speed, Damage, Cooldown

Synergies:

  • Burning Carrier (+ Soul Burn)

  • Bleeding Carrier (+ Hemorrhage, max stacks)

  • Weakening Carrier (+ Weaken)

  • Slowing Carrier (+ Slow)

  • Terrifying Carrier (+ Terror)

  • Confusing Carrier (+ Confusion)

Available now in the Summoning chapter of the Tome.

Scroll Decline Rewards

Declining a scroll now grants souls equivalent to 500 enemy kills, scaled by your souls multiplier and difficulty tier. The reward amount is displayed directly on the Decline card so you always know what you're getting.

New auto-decline toggle: enable it on the scroll selection screen and all future scrolls in the run are automatically declined, granting the souls reward instantly with no UI interruption.

Full gamepad and keyboard navigation supported across all three scroll zones (Accept, Decline, Auto-Decline).

Bug Fixes

  • Fixed Build Overview (Tab) showing the previous scroll spell's icon and name after picking up a new scroll

  • Fixed pooled minions sliding across the screen from their previous death location when respawned

  • Fixed Skeleton Mage damage scaling incorrectly across spawn cycles — mages now properly update their stats on reuse

Quality of Life

  • Souls counter now formats large numbers with thousand separators (e.g. 1,234,567) across the HUD, Game Over screen, and Character Hub

Thank you for playing CODEX MORTIS.

More updates are on the way.

- CRUNCHFEST & GROLAF

More from CODEX MORTIS

Other announcements

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Major update10 Sep 2026New Update Is Live, and Codex Mortis Full Release Arrives 09.24.2026Hi Necromancers! This is the last Early Access update for Codex Mortis. It is live today, and the full 1.0 release follows on September 24, 2026 at 10:00 AM PST . We prepared a short teaser that shows both changes in motion. Watch it below, then read on for the detail. Build your deck We rebuilt the way a build comes together. You assemble your own deck of cards (skills and spells) and carry it…Sale2 Sep 2026Full Release Is Close, Codex Mortis Is 20% Off!Hi Necromancers! Full release is getting close, so if you have been waiting to pick up Codex Mortis, we started a 20% off sale today. What is coming in the full release: · Every map is isometric now · We are adding more heroes · More skills, so there is more to combine and more room to build around a specific destruction plan. · More Apocrypha levels The biggest change is that, in the full vers…Steam news10 Aug 2026Beta Tests of the Full ReleaseHi Necromancers! If you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis . It is not the stable branch, so expect bugs and balance moving around. Here is what you can test right now: · Story mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass. · The new hero roster…