SkyInFlames
Playing now
24+1 vs. yesterday
16%of peak
All-time peak
154Jul 2026
Playing now
24+1 vs. yesterday
All-time peak
154Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.16.4.3 Interception zones updated Aircraft now scramble by capacity instead of all at once: 20 drones → 1 helicopter (Mi-8), 10 drones → 1 Yak-52, a fighter covers = its missile count. A fighter's drone capacity now counts R-73 (IR) only — radar R-77/R-27 are no longer wasted on drones. Launch priority: helicopters first, then jets. Surplus aircraft stay on the airfield in reserve for the next waves.… | — | |
| Game update | Patch 0.16.4.10 Neptune is now produced without missiles Kh-32 missiles reworked — they are more dangerous than before Drone prices changed: propeller strike drones from 200 to 120, jet drones from 500 to 350 Drone production time changed: propeller from 10 to 8 sec, jet 10 sec, recon 15 sec Increased ground unit movement speed Increased engineering truck movement speed Yak-52: maximum aircraft per faction is… | — | |
| Game update | Patch 0.16.4 Ballistics is now produced without missiles · Ballistics price increased from 2100 to 2350 · Launcher cost is now 5600 · Iskander and Hrim-2 (Grom-2) SRBM reload time — 120 seconds · Drone prices reduced: propeller drones from 200 to 100, jet drones from 500 to 350 · Drone production time reduced: propeller from 10 to 3 sec, jet from 10 to 5 sec, recon from 15 to 10 sec · Increased ground unit… | — | |
| Game update | Hotfix 0.16.2 - Fixed the displayed firing range of the Grom-2 and Iskander ballistic launchers - Added a packet loss indicator for private lobbies - Fixed a bug where naval units could move through land - Fixed a bug with the AI taking over control of Russian aircraft - Added an informative window showing player connections in Ranked matches - Fixed an error with objects catching fire - Fixed an error that… | — | |
| Major update | REBORN 0.16 Full list of changes 🆕 new · ♻️ reworked · 📦 unchanged from the previous version 0. Foundation — a new engine The entire combat side of the game has been rewritten from scratch on a new engine. What this means for you: · Thousands of units, drones and missiles at once with no framerate drops · Smooth movement and stability · Every client sees exactly the same battle — this is what made fair o… | 24476742 | |
| Game update | Hotfix 0.15.9.6 Fixed launch button for Magura drone trucks near water · Yak-52 now properly appears in air defense target list · Fixed Kalibr launches from Karakurt (Gremyashchy) in multiplayer · Additional localization fixes (ru/uk/en) | 23688052 | |
| Game update | Patch 0.15.9.4 Settings · Added V-Sync option. · Default road color changed to yellow. Lobby & Multiplayer · Fixed RU typo: "Создать лоби" → "Создать лобби". Main Menu · Fixed crash when clicking the Discord button. Balance · Iskander cruise missile price: 900 . · Iskander cruise modernization cost: 1000 . · Iskander cruise missile flight time: 210 s . · Removed S-300 ballistic missile modernization Fixes · F… | — | |
| Game update | Patch 0.15.9.3 Multiplayer · Lobby list now updates more smoothly Balance · Strategic Hub (strategic_hub) HP changed to 1300 · FP-5 "Flamingo" missile flight time reduced to 8 minutes; price adjusted accordingly · StormShadow missile flight time increased Bug Fixes · Fixed a crash caused by rendering tactical markers at extreme camera zoom-out distances Performance & Memory · Fixed crashes related to map load… | — | |
| Game update | Patch 0.15.9.2 Fighters, a fresh patch is already in the game! In this update, we focused on a complete overhaul of the network code to ensure large-scale battles run smoothly, and also fixed a few annoying bugs in controls and graphics. Network and multiplayer · New combat synchronization: We implemented compression and batch sending of unit and missile data, as well as adaptive frequency and upload budget f… | — | |
| Game update | HotFix 0.15.9.1 New : Added the ability to transfer units and money to an ally Economy Balance Economic hubs can now only be built near a city (within a 50 km radius, one per city). The allowed zone is highlighted in green. Added the Russian cities of Stavropol and Astrakhan. The number of cities for both sides has been equalized (21 to 21). Balance Flight time for Kh-101 and FP-5 increased to 9 minutes 30 sec… | — | |
| Game update | Patch 0.15.8.2 Update Patch Notes Logic & Warehouse: Overhauled auto-delivery and warehouse algorithms. Fixed item duplication exploit via helicopters. Optimization: Fixed an issue where units failed to spawn during matches on low-end PCs. Movement: Resolved stuttering issues for ground units moving along roads. Combat System: Fixed ballistic damage against air units; increased projectile speed during the int… | — | |
| Game update | HotFix 0.15.8.1 Fixed a bug where incorrect missiles were used in ballistics and air defense systems. Fixed the display of routes for ground vehicles. | — | |
| Game update | Patch 0.15.7.5 Warehouse Update New AA Logistics: Supply mechanics have been reworked - you now need to establish a supply chain for air defense. Missiles are produced at the Missile Factory and delivered to a new object type - the Warehouse , which automatically resupplies all AA systems within its radius. Remember, the warehouse is your critical vulnerability, so KEEP THE WAREHOUSE SAFE! Massive Strike: Added the abi… | — | |
| Game update | Patch 0.15.7.4 UI Fix: Adjusted HUD scaling relative to the screen; fixed an issue where UI elements were rendered outside the screen boundaries and were inaccessible. Other Improvements: AI Improvement : Updated general AI agent behavior for more natural interaction. Navigation Correction : Fixed an issue where AI agents incorrectly intercepted flight paths when flying around cities. Aviation Logic : Fixed t… | — | |
| Game update | Patch v0.15.7.3 Unit Explosion Animations: Added new visual effects for destroyed units to make combat feel more impactful. Global Overkill System Menu: A new centralized menu is now available! Configure all your AA (Anti-Air) systems easily from one place. Quick Unit Selection: Double-click on a unit to instantly select all units of the same type on the screen. Fog of War Improvements: Rocket launches and hit… | — | |
| Game update | Hotfix 0.15.7.2 RU units are now restricted from moving through Ukrainian territory. · Fixed engine initialization error when returning to the main menu. | — | |
| Game update | Hotfix 0.15.7.1 Fixed empty (unloaded) trucks dispatch. · AI will no longer attack its own objects. · Fixed distance logic for AI aircraft. · Fixed engine initialization error on "Fast Start". (If it happens again, let me know). · Updated aircraft icon (Mig35) | — | |
| Game update | HotFix v0.15.6.6 Details · Added chat to the multiplayer lobby and in-game. · Fixed explosion effects and destruction animations (crashes during explosions on some GPUs). · Improved aircraft behavior and Kh-32 / Storm Shadow missile logic. · Adjusted target detection system and strategic/military site behavior. · Added fixes to the production system (new recon UAVs initially available on the map were added to d… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.