Interception zones updated
Aircraft now scramble by capacity instead of all at once: 20 drones → 1 helicopter (Mi-8), 10 drones → 1 Yak-52, a fighter covers = its missile count.
A fighter's drone capacity now counts R-73 (IR) only — radar R-77/R-27 are no longer wasted on drones.
Launch priority: helicopters first, then jets.
Surplus aircraft stay on the airfield in reserve for the next waves.
Air-defense target settings — now per-player
Each player (slot) has their own target filters and overkill limit, even in 2v2 / 3v3. An ally's settings no longer affect yours.
Scoring
Shooting down your own unit by friendly fire now gives points to no one (including the enemy). Points for aircraft/vehicles are awarded only for a genuine enemy kill