Fighters, a fresh patch is already in the game! In this update, we focused on a complete overhaul of the network code to ensure large-scale battles run smoothly, and also fixed a few annoying bugs in controls and graphics.
Network and multiplayer
- New combat synchronization: We implemented compression and batch sending of unit and missile data, as well as adaptive frequency and upload budget for the host. 2v2 matches with a large number of units no longer hit RAM limits and don't freeze the ping indefinitely.
- Protection against "lagging" players: A single player with a bad connection will no longer ruin the match for everyone else. A hopelessly lagging client will be automatically disconnected after 30 seconds and returned to the main menu.
- Improved reconnect:
- Accepting an invite to an active match immediately drops you into the game into the same slot.
- Reconnecting to an ongoing game correctly restores your slot, faction, unit control, and the general state of objects.
Unit transfer: Fixed the mechanics of transferring vehicles to an ally.Controls and camera
- Smart map dragging: Map panning by holding the middle mouse button (scroll wheel) now works perfectly. The map is "grabbed" under the cursor at a 1:1 ratio at absolutely any zoom level.
- Classic pause: Pressing ESC now pauses the game in singleplayer and sandbox (pressing it again returns you to battle).
Fixes and optimization
- Effects optimization: The maximum number of simultaneous explosions is now limited to 50, and a strict budget for heavy visual effects has been added. There should be fewer FPS drops!
- Smart vehicle selection: Ground vehicles, when selected mixed together with aviation, will no longer recklessly drive into enemy territory when giving orders to aircraft.
Please note: If you experience any issues with the update, restart your Steam client. Looking forward to your feedback in the discussions!