Private lobbies on our server
P2P is no longer required. Rooms now run on our own hosting — NAT, shared IPs and hosts dropping out stop being your problem.
Rooms can be open or private. Everything is configurable: mode, time limit, victory condition, resources, points. Inside you get chat, bots and full lobby customization: assigning and closing slots.
The "Lobby" button is in the multiplayer menu, next to P2P.
Decks — deploy your army before the battle
No more fixed starting army. Before the match you build your own starting position with points: bases, AA, aircraft, vehicles, buildings — whatever you think you need, as long as it fits the budget.
Each team gets its own deployment budget, separate from in-game money. Works in private lobbies and in ranked. Bots deploy themselves too.
Ranked settings: 1350 points per team, $30,000 starting cash.
Fixes
Improved bot intelligence and behaviour — bots now react to being attacked.
Replay scoreboards now show the actual players from that match instead of you.
Fixed replays and saves. If you still run into problems, let us know on Discord.
The battle feed now shows point awards and kills for both sides.
Plenty of small networking and reconnect fixes.