Dungeon Settlers Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.3.8 New Features · Recreational Structures · Random Events · Expedition Decisions · The Abyss (It accessible after reaching Region1 Floor5) - Balance WIP · Scenario UI added to the Campaign Start Screen · Added Mana Saturation settings UI for The Abyss · Consumable Quick Slots · For existing players: You may need to press “Reset” in the key binding settings for the new hotkeys to be assigned proper… | — | |
| Game update | v0.2.23 Bug Fixes · Fixed an issue where event illustrations were not displayed · Fixed an issue where some text keys were not properly shown Balance Changes & Adjustments · Increased Turnip Room spawn weight: 200 → 300 · Changed Lowell’s trait from Pessimist to Light Eater (This change does not apply to already created campaigns) · Happy Fool EXP gain penalty adjusted: -80% → -50% Difficulty & System… | — | |
| Game update | v0.2.19 Fixed an issue where accessory stats were not being applied · Strange Seed healing coefficient increased from 10% → 15% · Heart Bloom damage increased from 100% → 120%, Sunheart Bloom damage increased from 100% → 140% · Near Death duration increased from 200 → 600 | — | |
| Game update | DS_B.0.2.18 - Playable content has been limited to up to just before the Region 1 boss fight (Saves from Region 2 dungeons may not load properly) - Fixed an issue where units could not sleep in dungeon bedrolls or beds - Overall equipment stat values have been increased to approximately 1.5× (Total character power remains similar, but equipment now plays a larger role in progression) - The impact of primar… | — | |
| Game update | v0.2.16 Increased the duration of mood buffs gained from sleeping in a room and eating food in a room from 1080 seconds to 2160 seconds (48 in-game hours at 1x speed). However, the duration for “Sleep in Bed” remains unchanged (approximately 24 in-game hours). · Adjusted dungeon stay penalties from -4 / -8 / -12 / -16 to -4 / -10 / -16 / -22 · Fixed an issue where units would attempt to travel excessiv… | — | |
| Game update | v0.2.12, v0.2.13 Fixed a bug where Golems were not properly immune to burning. · Fixed an issue where the tilemap rendering order was incorrect. | — | |
| Game update | v0.2.11 Disabled research from being performed at the Dungeon Research Table · Alert tooltips now display the affected unit · Fixed missing event illustrations · Items on the ground are now counted as player-owned items · Item list on the left is now consistently sorted · Added a dungeon merchant to the Stage 1 dungeon · Adjusted coefficients for some skills · Adjusted quality values for some buildings… | — | |
| Game update | DS_B.0.2.4 Improved handling and mitigation of memory leaks · tutorial notifications would disappear when game is paused · Reduced volume of bee movement sounds · Fixed an infinite repair bug · Fixed an issue where Demolition Mode would not function after exiting during the tutorial stage and then skipping the tutorial | — | |
| Game update | DS_B.0.2.3 Improvements · Tutorial overhaul for a more approachable experience · Main scenario questline streamlined to reduce unnecessary complexity · Free Save Mode is now enabled by default · Added completion feedback SFX for research and tutorial progression · Adjusted default priority between tasks · Units now drop all limited resources upon returning from dungeons Bug Fixes & Stability · Fixed a mem… | — | |
| Game update | DS_B.0.1.4 Improvements & Additions · Added a significant number of missing text keys · Added building quality information to the Inspect window · Added functionality to save unit behavior options · Improved stability for vision-related systems Bug Fixes · Fixed an issue where bed construction pivot was applied incorrectly · Fixed a freezing issue caused by unit corpses during map transitions and save loa… | — | |
| Game update | DS_B.0.1.3 Fixed an issue where food was not being stored · Fixed an issue where units would not attack enemies during auto-combat · Fixed issues related to safety layers · Fixed missing fonts and text errors in Chinese and Japanese · Fixed an issue where the game would not start in Chinese/Japanese environments · Fixed issues related to arrow trading · Updated default screen settings · Fixed an issue whe… | — | |
| Game update | DS_A.4.3.4 Changed texts to notify Region1 boss fight is not available in playtest version. | — | |
| Game update | DS_A.4.3.3 Fixed steamer mode not working properly. | — | |
| Game update | DS_A.4.3.2 Fixed text not showing for interaction options when mouse hovered | — | |
| Game update | DS_A.4.3.1 FIxed near death tutorial lines not being divided as intended · Fixed bow passive line2 skill not requiring least level · Fixed some text related issues · Lowered level 1->2 required Exp and items · Elite,Boss monsters give less Exp · Crop growing speed decreased | — | |
| Game update | DS_A.4.2.9 Improvement · Added interaction support for Construction / Research. Fix · Fixed an issue where enemy units became visible during unit patrol. · Fixed a bug where up to 3 Bubblings could be summoned via the Bubbling Summon passive. · Fixed a bug where Bubblings could enter a dungeon without their summoner. · Fixed an issue where Legendary inscriptions did not appear. · Fixed an issue where crop… | — | |
| Game update | DS_A.4.2.7 Bug Fixes · Fixed an issue where buildings could be constructed on top of settlement creeps. · Fixed a slight downward scrolling issue when using the mouse wheel to zoom in/out in the Research window. · Fixed an issue where unit outlines were not properly applied when standing on flowers. · Fixed an issue where Lizardmen could not taste the flavor of meat. · Fixed a save-file crash that occurre… | — | |
| Game update | DS_A.3.4.8 Fixed few texts and cutting issue. | — | |
| Game update | DS_A.3.4.7 Fixed wrong texts on Start Language Select Pop-up. | — | |
| Game update | DS_A.3.4.6 Fixed minor translation issues (English, Russian) · Fixed some tooltip text overlapping vertically · Fixed item count not updating properly after object pooling · Added “Run In Background” setting · Added “Streamer Mode” option in sound settings (uses copyright-safe audio assets for recording video) · Default combat difficulty set to Hard | — | |
| Game update | DS_A.3.4.5 fixed '!' showing for non-ally structures (EX : stone wall, long grass... etc) | — | |
| Game update | DS_A.3.4.4 Fixed elf hair not showing · Fixed tooltip not disappearing on locked recipes in chinese | — | |
| Game update | Update DS_A.3.4.3 DS_A.3.4.3 · Multi-language support · UI Scale adjustment support | — | |
| Game update | DS_A.3.3.8 - Some new event images applied - Fixed bug where arrow consumption was not immediately reflected to owned items UI, - Fixed bug allowing unlearned skills to be registered, - Combat entry during 2x speed now correctly forces speed to 1x, - Added projectile storage (EX : arrows) - Added missing punch sound effect, - Fixed UX issue where dead units were selectable before living ones, - Fixed abno… | 20154618 | |
| Game update | [Update] DS_A.3.3.7 DS_A.3.3.7(including v3.3.5~6) - Fixed a bug where Bubbling did not attack - Changed the transition from Bubbling’s idle->attack to a fixed 1 second - Fixed an issue where damage from Bulk Shot was displayed stacked in one place - Applied an 80% cap to Block Rate / Evasion Rate / Block Damage Reduction - Adjusted balance to make Normal and Easy difficulties easier - On load, if the save file is… | 20123508 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.