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Dungeon Settlers PlaytestNewsv0.3.8
Game update

v0.3.8

Dungeon Settlers Playtest · published 13 May 2026, 13:08 UTC

All newsPlayers around this dateRead on Steam

New Features

  • Recreational Structures

  • Random Events

  • Expedition Decisions

  • The Abyss (It accessible after reaching Region1 Floor5) - Balance WIP

  • Scenario UI added to the Campaign Start Screen

    • Added Mana Saturation settings UI for The Abyss

  • Consumable Quick Slots

    • For existing players: You may need to press “Reset” in the key binding settings for the new hotkeys to be assigned properly.

  • Emotion Bubbles

  • Conversations Between Expedition Members

  • New NPC Added

  • Contribution & Expedition Rank System

Bug Fixes & Improvements

  • Fixed camera stuttering that occurred while moving the camera

  • Added missing texts

  • Various UX improvements

  • Fixed issues related to building interactions

  • Fixed task-related issues

    • Fixed an issue where units would occasionally stop when picking up items

    • Fixed an issue when canceling farmland construction

    • Fixed incorrect destroy-task behavior on crafting stations with queued crafting jobs

Additional Notes

  • Some translations may still be incomplete. We will continue filling in missing parts during testing.

  • Elf recruitment is now unlocked starting from Expedition Rank 2.

    PS: You can earn a large amount of Contribution from the Red Monster Rat Extermination Event. Unfortunately, if you have already completed this quest in an existing campaign, you will need to gain Contribution through other way such as Expedition Resoultion. We appreciate your

Balance

  • Surgery Table is now provided by default

  • Improved grass porridge (Magic Stone porridge) Mood effect changed: -1 → +1, Required Magic Stone Powder: 1 → 3

  • Recreational Structures are now assigned to research

  • Rebalanced mood values for recreational effects

  • Basic Camping Kit Stone requirement reduced: 10 → 6

  • The Surgery Table now requires an indoor space, and do not require research. This change is intended to allow surgeries to be performed directly inside dungeons if players secure an indoor area there. We originally wanted to add stricter limitations, but due to connected systems (such as construction/demolition currently refunding 100% of materials), implementing heavier restrictions was not straightforward. This can be changed in the future as other related feature get implemented.

  • Surgery Table construction cost changed Materials: 4 Planks → 4 Planks + 8 Cloth, Construction workload: 500 → 1500

  • Medium Slime Physical Attack: 113 → 90

  • Small Slime Physical Attack: 65 → 45

  • The Dungeon Merchant now sells Stone.

  • understanding.

More from Dungeon Settlers Playtest

Other announcements

All news
Game update24 May 2026DS_B.0.3.14Fixed bugs for Demo versionGame update22 May 2026v0.3.13- Added event illustrations - Fixed an issue where storage containers were visible in the Farm - Adjusted unintuitive building colliders - Fixed an issue where nighttime vision did not load properly after loading a game - Fixed an issue where animations would stop on game load even when the game was not paused - Fixed an issue where unit display name text was missing and became disabled - Fixed…Game update20 May 2026v0.3.12- Fixed an issue where the game would not function properly when loading while an Expedition resoultion event was active - Added illustrations for random events - Added notifications when gaining Gold or Contribution Points through events - Fixed an issue where directly assigning tasks would not function properly - Fixed an issue where custom user-set unit names would not display correctly in e…