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Dungeon Settlers PlaytestNewsv0.3.12
Game update

v0.3.12

Dungeon Settlers Playtest · published 20 May 2026, 14:09 UTC

All newsPlayers around this dateRead on Steam

- Fixed an issue where the game would not function properly when loading while an Expedition resoultion event was active

- Added illustrations for random events

- Added notifications when gaining Gold or Contribution Points through events

- Fixed an issue where directly assigning tasks would not function properly

- Fixed an issue where custom user-set unit names would not display correctly in events

- Added an optional tutorial system

- Added a guide quest objective requiring two units to reach Level 2. This objective will not appear if the Red Monster Rat has already been defeated

- Fixed a bug where combat would not function properly if a unit with Exposed Weakness was present on the map

- Fixed a bug allowing arrows to be equipped via drag-and-drop to units that could not normally equip them

- Fixed a bug where unit movement paths would display abnormally

- Fixed a bug where repairs would not function properly when multiple Repair Benches were present

- Changed repair behavior so that items used for repairs at the Repair Bench are returned immediately when repair is canceled

- Fixed a bug causing infinite loading when returning to base with a dead unit in the Abyss

- Adjusted combat detection range to match the archer’s maximum basic attack range

- Fixed a bug allowing monsters to be healed with Healing Touch through forced input

- Fixed a bug where summoning too many Strange Seeds would cause frame drops until the map changed

- Added sound effects for recreational structures

- Updated expedition member UI display upon death

- Fixed an issue where dead allied summons could still be selected

- Fixed multiple item duplication issues occurring in specific situations

- Added a large number of missing text keys

- Fixed an issue where some UI text would not update after changing the language in a save file

- Fixed merchant trading issues where NPC goods could disappear or reset unexpectedly

- Fixed mismatches between construction UI preview positions and actual placement positions for certain buildings

More from Dungeon Settlers Playtest

Other announcements

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Game update24 May 2026DS_B.0.3.14Fixed bugs for Demo versionGame update22 May 2026v0.3.13- Added event illustrations - Fixed an issue where storage containers were visible in the Farm - Adjusted unintuitive building colliders - Fixed an issue where nighttime vision did not load properly after loading a game - Fixed an issue where animations would stop on game load even when the game was not paused - Fixed an issue where unit display name text was missing and became disabled - Fixed…Game update13 May 2026v0.3.8New Features · Recreational Structures · Random Events · Expedition Decisions · The Abyss (It accessible after reaching Region1 Floor5) - Balance WIP · Scenario UI added to the Campaign Start Screen · Added Mana Saturation settings UI for The Abyss · Consumable Quick Slots · For existing players: You may need to press “Reset” in the key binding settings for the new hotkeys to be assigned proper…