SkyShard Demo
Playing now
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0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 1.0.4 Encounters · Most big encounters now have lower chances of showing up Units: · New art: · Jefferson · Bank · Ancestral Keep: Nerfed effect to no longer gain any Damage on units summoned. Buffed base Damage from 20 -> 40 · Elder Dandelion: Nerfed tree summons when destroyed from 4 -> 2 · Elder Tiger Lily: Nerfed amount from 5 -> 6 nature units needing to be destroyed. · EMP Mine: Nerfed cooldown… | — | |
| In-game event | Patch 1.0.3 Features: · New solo adventure: Rise of Emergus · Unit trigger animations are slightly updated Units: · Grave Keeper: Nerfed chance to summon from 10% -> 7% · Cloaked Witch: Nerfed negative lifesteal from 5 -> 4 · Piranha Plant: Nerfed projectile speed from medium -> slow · New art: · Rusty Sentry · Bakery · Saloon · Blacksmith (updated) Bugs: · Scarecrow would flip its sprite on the enemy isla… | — | |
| In-game event | Patch 1.0.2 Features: · When going to a shop, units that have the same tier as the shop cost are now twice as likely to show up than the units that are 1 tier lower · This will improve the quality of higher tier shops and make them feel more rewarding to visit. It also makes it slightly easier to find specific high tier units. Units: · Vinculi: Nerfed health buff from 50% -> 35% / Changed Type from Defense… | — | |
| In-game event | Patch 1.0.1 Units: · New Art: · Mine Field (previously named Dig Site) · Topaz: No longer works on other Topaz crystals · Elder Tiger Lily: Nerfed from 4 triggers -> 5 · Extra Voltage: Buffed from tier 3 -> 2 · Mini Turbine: Buffed from +1 extra damage -> +2 · Better live-updating info text: · The Big Tree · Knowledge Compositum · Shrub · Lumberjack · Aequaliser · Taron the Enchanter Heroes: · Zapzap: New… | — | |
| Game update | 1.0.0 hotfix 2 Units: · New art: · Marketplace (previously Bathhouse) · Crystal Mine · Blacksmith · Scarecrow Bugs: · Dig site could summon town units · Furarium would remove too much health from summoned units Other: · Pacifist can no longer offer these units: · Cloaked Witch, Weaponizer, Bee Hive, Pyromancer, Carpenter, Muncher, Efficio · Ancestral Keep typo in text · Performance fix: the new island texture… | — | |
| Game update | 1.0.0 hotfix Enchantments: · Better temp art for most new enchantments · These are still bad paint drawings, but should make them visually more distinct Bugs: · Doomsday Dial would not reset after 5 Charges · Crystal Core typo · Ruby and Azurite crystals now correctly highlight further away when next to a Topaz · Topaz now correctly counts towards the Mining Expedition quest · Topaz now only appears once yo… | — | |
| Major update | Early Access Release! Patch 1.0.0 Early access release! Developer Update: SkyShard has now entered Early Access! Today we're dropping a huge update in this patch with a ton of new units, solo adventures, art, features, and more. Throughout the rest of the year, we'll be adding even more content and putting the final touches on the game. You'll find a roadmap at the bottom of these patch notes with our future plans!… | — | |
| In-game event | 0.11.11 Features: · New Sound effects: · Visiting encounters · Removing units · Opening, switching and closing menus · Quest finished / selected · Round win / loss · Game win / loss Units: · New art: · Black Cavus · Holos Replicator · Iris Refractor · Schola · Intervallum · Updated art for: Vile Totem + Powerline · Toy Production: Buffed from Tier 5 -> Tier 4 Bugs: · Most remaining bugs have been hard… | — | |
| In-game event | Patch 0.11.10 Features: · New UI: · Custom tooltip frames for shops · Start of Combat order indicators are now little flags · Game ending UI got updated · Unit lore tab got updated · Library UI layout changes · Quest + Hero info UI got updated in the Library · Enchantment info UI got updated · Selected Quest UI got updated (top left) · Enchantment shop UI got updated · Added a bunch of new lore Units: · New… | — | |
| In-game event | 0.11.9 Features: · Updated UI: · Island Stats · Combat Stats · Inventory Units: · Kudzu: Nerfed Summons from 5 times -> 3, Health buff from +2 -> +5 and Cooldown from 4s -> 3.5s · Kudzu has been a tricky unit to balance, because its effect can become so distuptive. We've exeprimented with different approaches but are going to test out less summons right now. · Velmir the Wizard: Nerfed Explosive buff… | — | |
| Game update | Patch 0.11.8 Features: · Library now has 2 extra filters: In Shop and Discovered . The In Shop filter is automatically toggled when accessing the library popup by right-clicking an encounter Units: · Kudzu: Nerfed Cooldown from 3s -> 4s, Health Buff from +5 -> +2 · Stone Column: Is now added to the game (The unit spawned by Jefferson) · Mecha Dragon: Nerfed Damage from 90 -> 80 Heroes: · ZapZap: · Thriving… | — | |
| Esports | Steam next fest launch! Some live developer gameplay of SkyShard :) | — | |
| In-game event | Patch 0.11.7 Units: · New art: · Big Red Button (and size change from 4x4 to 5x5) · Dynamo · Toy Production · New units: · Kudzu · Solar Saber · Jefferson Bugs: · Refractor wasn't mirrored on the enemy board · In Library -> Builds, the selected arrow didn't update properly after selecting a different build / patch Other: · End of combat damage counter updated · Combat speed slider updated · Random hero sele… | — | |
| Game update | Patch 0.11.6 Features: · Right-clicking the inventory button will reset its position · Projectiles from weapons now have particle trails! These are temporary, let us know how you feel about them Bugs: · Even when the inventory went invisible, you could not interact with what's beneath it · Library would not display previous builds correctly (and break when you had too many) · Resummons during combat wouldn'… | — | |
| In-game event | Patch 0.11.5 As we're getting ready for steam next fest within a week, most of our time goes into getting the game as optimized as possible! We also finalized all the new units and enchantments for our early access launch that will follow shortly after (currently 170 total units!). Feel free to leave any feedback, thanks for playing our game and being part of this journey :) Features: · Updated end-combat a… | — | |
| In-game event | Patch 0.11.4 Units: · Well : Buffed Health from +5 -> +8 · Wardens Flame : Nerfed Health from 625 -> 350 / Explosive from 25 % -> 10% · The Pillar : Changed Health from 200 -> 400 / Health Buff from +50% -> +25% · The biggest issue with Pillar + Wardens flame is how easily it scales out of control, especially with superchargers. Giving this the same treatment as previous strong combos: better baseline stats… | — | |
| In-game event | Patch 0.11.3 Features: · When a unit hits their minimum cooldown, the cooldown number in the unit UI will be colored yellow instead of white · Rank icons! · Lots of new pretty UI (Profile / Leaderboard, Options, Game Modes, Library) Units: · New art: · Time Dilutor · Power Plant · Bot Buffer · Atomic Timekeeper (previously Atomic Clock) · New animations: · Weather Machine · Firepot Trebuchet · Wardens Flame… | — | |
| In-game event | Patch 0.11.2 Units: · Materia Contrarium: Now splits the Damage only between the targets that can buff their Damage (before this change, the damage would also try to get put on non-weapons, lowering the total amount that could go on a single weapon) · Mecha Dragon Rework: Now triggers whenever it gets a speed buff! · Weather Machine: Damage buff from +1 to +0.5 · Scarecrow: Now only targets cooldown unit ·… | — | |
| In-game event | 0.11.0 Features: · New pretty UI in most places! (more to come) · Buttons got some extra animations · Custom mouse cursors Units: Besides some fixes, there are also lots of balance changes. These mostly center around making Weapons with the "Normal" Damage Class more relevant. · New unit: Enchant Weaver! · Piranha plant can no longer trigger itself (causing infinite loops) · Weather Machine now divide… | — | |
| In-game event | Patch 0.10.8 Features: · In combat, units that give random enchantments (Research Facility, Taron the Enchanter, Post Office) will no longer give Weapon enchantments to non-weapons and cooldown enchantments to non-cooldown units. Units: · Blighted Ballista: new art! · Firestorm Shelter: new art! · Atomic Clock: is now a Start of Combat effect (0.2s cooldown increase) · Latchwood Spore: now adds 7 lifesteal… | — | |
| In-game event | Patch 0.10.7 Features: · You can now select a random Hero and get a free tier 1 unit as bonus · While holding spacebar during combat you can now see a combat / fatigue timer Units: · New art: · Mana Jar · Corrupt Alchemist (previously named Corrupt Shaman) · Spell Factory · Taron the Enchanter Bugs: · Portal could generate conditional units · When checking extra info holding spacebar, the Start of Combat nu… | — | |
| Game update | Patch 0.10.6 Heroes: · Ambrose: full art! Units: · Community Cauldron: art + animation · Piranha Plant: art Bugs: · Stockmoore's Warehouse could give some new/unavailable items · Elder Dandelion and Toy Store could still spawn an overlapping unit · Refractor could sometimes not find the unit on the right · When looking for an opponent, it displayed the last opponents' name for a split second · Closing the w… | — | |
| In-game event | Patch 0.10.5 Features: · Pause menu and game ui now also have custom buttons and animations · All stone buttons now have sound effects · Some units are getting small animations, most of these are temporary placeholders and experiments (can be toggled off in the settings) · Unrated now has soft matchmaking (it will prioritize opponents with a rating lower than yours or higher by 200) · We have a lot of high… | — | |
| In-game event | Patch 0.10.4 Features: · When hovering over the unit UI, you can now pop open a window with synergy units and lore! · When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will trigger in. · New main menu buttons! · We're going to add more custom buttons, animations and sound effects to the whole UI in the next few patches, this is a little teaser :)… | — | |
| In-game event | Patch 0.10.3 Note: Patches have slowed down a lot and will be less about big system reworks. We're in the final phase before early access, which puts our focus more on polish, smaller tweaks, art and content! (you'll see new units and enchantments appearing in the Library) Features: · Unit sprites and shadows reworked! Most units with proper art now have improved shadows and more accurate lighting when flip… | — | |
| In-game event | Patch 0.10.2 Features: · Extra tutorials for every Faction! · Ambience volume now has a slider in the options menu · Impact sound effects for most Projectiles Units: · Supercharger: can't be resummoned during combat · Entombed Terror: art now fits better with its "Ancient" tag · Toy Turret: new art! · Research Facility now adds an Enchantment to your inventory at start of combat · Spell Factory now generate… | — | |
| Game update | Patch 0.10.1 Bugs: · Weapons could be played in Pacifist mode using random generation · Playing a different mode after Pacifist could hide certain units from appearing · Transmuting units could give buffs with Necromancer Hut and Styx' Well · Rare crash when multi-selecting while unit is getting removed · Units could overlap when dragging quickly (this one is hard to replicate so let me know if you still se… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.