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SkyShard Demo›Events›Patch 1.0.5
In-game event

Patch 1.0.5

SkyShard Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

Units:

  • New art:

    • Fatigue Wizard

    • Stockmoore's Warehouse

    • Blind Priestess

    • Bee Hive

    • Thorn Thruster

    • Tiny Rafflesia

    • Nurturing Sprite

    • Vinculi

  • Bee Keeper: Nerfed to spread 75% of the health buff instead of 100%

    • This also solves the Mushroom Mender + Bee Keeper combo cleanly without removing the interaction or adding other conditions

Heroes:

  • Auris now has her own fancy island!

  • All hero islands are now animated

  • Zapzap Thriving Trees quest reworded to more clearly state the nature units need to be bought

Bugs:

  • Ancestral Keep: would temporarily lose health when selling off units

  • Miracle Enchantment: would not always apply start of combat effects of the new enchantments

Other:

  • Matchmaking change: Bigger opponent pool and decreased difficulty bumps

    • The most common feedback we receive regarding the ranked system is how there's these hard walls people hit once they enter a new matchmaking bracket, because you'll now be facing mostly opponents of your rank or higher. We're now testing a change that increases the pool of opponents to include the lower rating bracket as well until you're at rank 1400 (where you just face the highest bracket: 1000+). What does this mean? Twice the amount of boards and variety in the pool, half of them from opponents in a lower matchmaking bracket. Games should now feel even more diverse, slightly easier and with a more gradual power curve as you rank up! This is an experimental change and will likely lead to some inflation.

  • Tier 1 Enchantment encounter is now a big shop instead of single random

  • 16 new encounters and a few changed for every faction, including Basic

    • The encounter system was still very similar to what it was before EA release (with a smaller unit pool). This leads to a strange balance in shops. Another reason some shops have more "single random" options than others was because of their power level when synergies come together. Right now, all shops have a random option on Tier 1 (because of pool size, this only has units from 1 tier while other shops combine units of 2 tiers), and all factions have a triple random shop on every other tier with a variety of appearance rates. Let's see how this plays out!

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In-game event10 Aug 2026Patch 1.0.7Features: · New solo adventure: Magnus the Miniscule · Rating system adjusted to keep getting harder at top ranks until a max of +5 for flawless games at 2000 Units: · New art: · Efficio · Emergus · Mana Refinerium · Transferon · Solid Mana · Mini turbine : Nerfed damage buff from +2 -> +1 · Velmir the Wizard : Nerfed cooldown from 2.7s -> 3s · Mini Mergus : Nerfed health scaling from +2 -> +1…In-game event23 Jul 2026Patch 1.0.6Units: · New units : · Wizards' Relic (Tier 1 Ancient) · Mini-Mergus (Tier 1 Novus) · Siphoner (Tier 3 Magic) · New art: · Elder Tiger Lily · Aequaliser · Excubitor · Furarium · Suppressor Rod · Bee Keeper : Wording changed to no longer be a Start of Combat unit. · Marketplace : Reworked to a cooldown unit. · This rework is still subject to change, but I wanted something that already is more us…In-game event24 Jun 20261.0.4Encounters · Most big encounters now have lower chances of showing up Units: · New art: · Jefferson · Bank · Ancestral Keep: Nerfed effect to no longer gain any Damage on units summoned. Buffed base Damage from 20 -> 40 · Elder Dandelion: Nerfed tree summons when destroyed from 4 -> 2 · Elder Tiger Lily: Nerfed amount from 5 -> 6 nature units needing to be destroyed. · EMP Mine: Nerfed cooldown…