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SkyShard Demo›Events›Patch 0.10.4
In-game event

Patch 0.10.4

SkyShard Demo · published 9 months ago

All eventsPlayers around this dateRead on Steam

Features:

  • When hovering over the unit UI, you can now pop open a window with synergy units and lore!

  • When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will trigger in.

  • New main menu buttons!

    • We're going to add more custom buttons, animations and sound effects to the whole UI in the next few patches, this is a little teaser :)

Units:

  • Crystal Core: now always gives a free Crystal when bought from a shop.

  • Scarlet Leech: Faction changed to Ancient

  • Cannon: name changed to Cannon Keep

  • Sun Altar: name changed to Red Sun Shrine

  • Voodoo Totem: name changed to Vile Totem

  • Thanathos' Altar: name changed to Altar of Decima

  • Sequoia: name changed to Towering Shadewood

  • Rafflesia: name changed to Giant Rafflesia

  • Homing Missiles: name changed to Firepot Trebuchet + temporary art change

  • Proliferator: name changed to Elder Dandelion + new art!

  • Glow Berries: new art!

  • The Portal: new art!

  • Latchwood Spore: new art!

  • Jumpstarter: new art!

Heroes:

  • Auris: finished art!

Bugs:

  • Stacking small shields could lead to Health gaining (negative Damage was possible)

  • Toy Turrets could collide with Proliferator (now Elder Dandelion) summons

  • Lots of bigger bugs will be addressed in the next few patches

    • We've hit a point where most small bugs are patched out, and the few remaining ones are less common and pretty deeply rooted. I've spent a lot of time rewriting systems (like how the game saves/loads data etc) and will slowly start replacing the current code. But of course this process will take a bit more time, any mess-ups could have big ramifications. So don't worry if you don't see your bug being fixed in these notes, all your feedback is noted and actively being worked on!

Other:

  • Rewording a lot of unit info for more clarity and uniformity.

  • New logo!

  • Start of combat ordering is now more streamlined and consistent (and units like Supercharger now correctly highlights adjacent units with Start of Combat effects)

More from SkyShard Demo

Other announcements

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