
When hovering over the unit UI, you can now pop open a window with synergy units and lore!
When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will trigger in.
New main menu buttons!
We're going to add more custom buttons, animations and sound effects to the whole UI in the next few patches, this is a little teaser :)
Crystal Core: now always gives a free Crystal when bought from a shop.
Scarlet Leech: Faction changed to Ancient
Cannon: name changed to Cannon Keep
Sun Altar: name changed to Red Sun Shrine
Voodoo Totem: name changed to Vile Totem
Thanathos' Altar: name changed to Altar of Decima
Sequoia: name changed to Towering Shadewood
Rafflesia: name changed to Giant Rafflesia
Homing Missiles: name changed to Firepot Trebuchet + temporary art change
Proliferator: name changed to Elder Dandelion + new art!
Glow Berries: new art!
The Portal: new art!
Latchwood Spore: new art!
Jumpstarter: new art!
Auris: finished art!
Stacking small shields could lead to Health gaining (negative Damage was possible)
Toy Turrets could collide with Proliferator (now Elder Dandelion) summons
Lots of bigger bugs will be addressed in the next few patches
We've hit a point where most small bugs are patched out, and the few remaining ones are less common and pretty deeply rooted. I've spent a lot of time rewriting systems (like how the game saves/loads data etc) and will slowly start replacing the current code. But of course this process will take a bit more time, any mess-ups could have big ramifications. So don't worry if you don't see your bug being fixed in these notes, all your feedback is noted and actively being worked on!
Rewording a lot of unit info for more clarity and uniformity.
New logo!
Start of combat ordering is now more streamlined and consistent (and units like Supercharger now correctly highlights adjacent units with Start of Combat effects)