INIMICUS
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
312 Sep 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
312 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | INIMICUS Update Main Update · Farming and livestock features have been implemented in Soulfia. · Over 15 new weapons have been added. · Over 25 new items have been added. Other Updates · Added +2 versions for all weapon types. · Special buffs are now granted in RANDOM Mode. · Added harvestable items throughout the map. · Special dishes can now be crafted! · Added seasonings and livestock deeds to the shop. · R… | — | |
| In-game event | INIMICUS Update Main Update · Added over 5 new types of weapons. · Added over 30 new types of armor. Other Updates · Added a "Damage Multiplier" display to the in-battle status UI, allowing for three-digit values. · Removed the display showing current and maximum item counts (to prevent text display issues). · Revamped character appearances. · Improved the visibility of skill names on the skill screen. · Added… | — | |
| In-game event | INIMICUS Update Main Update · Over 200 new skills have been added. · Over 10 new weapons have been added. · ★9 weapons have been implemented. · "MEGA CRITICAL" has been implemented for all characters. Other Updates · The crafting system has been completely overhauled internally. · Current and maximum item values are now displayed. · Character appearances have been revamped. · Changed the sound effects for us… | — | |
| In-game event | INIMICUS Update Main Update · 2nd Anniversary commemorative items have been added. · A consecutive battle feature has been added to the Wandering Soul battle. Other Updates · Adjusted mechanics for "Slip Damage" to properly account for monsters with level-scaling stats. · Adjusted difficulty levels of 5000 and above in conjunction with the addition of the consecutive battle feature. · Fixed an issue where the… | — | |
| In-game event | INIMICUS Update Main Update · We have added over 200 new skills. Other Updates · Updated the character visuals. · Changed the "Total Damage" display for individual enemies to use digit separators (e.g., 1,000). · Left-aligned the menu screen items. · Added a new battle BGM track for "Wandering Soul" battles. · Added a gradient effect to skill backgrounds. · Optimized performance for critical hits and weakness… | — | |
| In-game event | INIMICUS Update Main Update · We have added 14 new skills. Other Updates · The characters' appearances have been updated. · Fixed an issue where "start-of-battle" buff effects were triggering for characters other than the active combatants. · Fixed an issue where characters could learn skills at the wrong levels. · Various other minor bug fixes were implemented. Comments Thank you for playing *INIMICUS*! Devel… | — | |
| In-game event | INIMICUS Update Main Update · We have added 20 new skills. Other Updates · The difficulty level is now displayed at the start of battles against Wandering Souls. · Character sprites now become transparent when the mouse cursor hovers over them. · Certain battle mechanics have been revised and adjusted to give the player an advantage. · The "Endurance" effect now triggers even when hit by an attack that would o… | — | |
| In-game event | INIMICUS Update Main Update · We have added a new enhancement system: Passives. · We have added 20 new skills. Other Updates · Added unique animations for buffs and debuffs. · Character portraits are now displayed on the equipment screen. · Made it easier to identify skills that cannot be used. · Improved performance when selecting items during battle. · Improved performance when opening the menu screen. · Sig… | — | |
| In-game event | INIMICUS Update Main Update · 1 new skill has been added. · HP, MP, and SP values are now displayed with digit separators. Other Updates · Made minor adjustments to the title screen. · Added two types of battle BGM for "Wandering Soul" battles. · Sanamos now appears in "Wandering Soul" battles. · Completely revamped the party formation upon encountering enemies. · Fixed various minor bugs. Comments Thank you… | — | |
| In-game event | INIMICUS Update Main Update · We've added 2 new skills. Other Updates · Added one new battle BGM to the Wandering Souls Battle mode. · Added support for automatic acquisition of some Steam achievements. · Added the effect "Allows all characters to act twice at the start of battle only" when equipping Gigant Power. · Reversed the load and save order on the preset screen. A confirmation screen now appears when s… | — | |
| Community | セーブデータに関する重要なお知らせ Important Notice Save data from versions prior to Ver10.7.0 cannot be automatically transferred. We apologize for the inconvenience, but please transfer your save data using the following procedure. Even if you update the game, your previous save data will not be deleted, so please rest assured. If you are concerned, we recommend using Steam's backup function. ■Steps to directly manipulate fold… | — | |
| In-game event | INIMICUS Update Main Update · Steam achievements are now supported. · RANDOM Mode has been added. · One new skill has been added. Other Updates · Several new trophies have been added. · Six new battle BGM tracks and five new backgrounds have been added to the Wandering Souls Battle mode. · In addition, minor bug fixes have been implemented. Comments Thank you for playing INIMICUS! Development is progressing th… | — | |
| In-game event | INIMICUS Update Main Update · Endless mode added to all Challenge Rooms. · Over 20 new monsters added. Other Updates · Added "Skill Display Settings" and "Back" to the sorting submenu. · "Orichalcum" has been added to training. · Monster character portraits have been revamped. · The total level of Endless records is now automatically calculated from each Gigant Quest. · Experience points for Challenge Room End… | — | |
| In-game event | INIMICUS Update Main Update · Added a random endless battle mode. (Symbol encounters occur on the field map.) · Added an endless mode to Challenge Room. · Added 20 new monsters. Other Updates · Added a submenu to the sorting options. · Renewed monster portraits. · Significantly nerfed the overpowered enemy Ivy Flower in Endless mode. · Adjusted difficulty levels from Lv. 1,000 onwards. · Optimized status refer… | — | |
| Game update | INIMICUS Update Other Updates · Adjusted the behavior of withered trees. · Corrected rarity names in some events from the old names to the latest versions. · Reduced the "Bewitchment" debuff of enemy Element Sirens. · Lowered the random encounter rate. · Set boss areas and bonus areas as no-encounter zones. · Fixed an issue where the required experience points increased by 1 for even-numbered levels. | — | |
| In-game event | INIMICUS Update Main Update · Endless mode added to Challenge Room. · 25 new monsters added. · 1 new skill added. Other Updates · The difficulty of the Endless Boss has been adjusted. · Some battle backgrounds have been revamped. · Monster character portraits have been revamped. · Other minor bug fixes have been implemented. Comments Thank you for playing INIMICUS! Development is progressing thanks to your sup… | — | |
| In-game event | INIMICUS Update Main Update · The level caps for allies and enemies have been removed. · 16 new monsters have been added. · 1 new skill has been added. Other Updates · All Gigant Quests now support Endless Battle. · The highest score in Endless Battle is now displayed in the list. · Enemy stats for difficulty levels 600 and above have been reduced. · The BREAK value of Endless Bosses is now set to 50% of their… | — | |
| In-game event | INIMICUS Update Main Update · We've added "Endless Battle" to the existing Gigant Quests. (Maximum difficulty is Lv.999) · We've added 16 new monsters. · We've added 2 new skills. Other Updates · The remaining rotation of buffs and debuffs now flashes. · The damage cap has been increased from 9.9 billion to 999.9 billion. · The character portraits for 12 monsters have been revamped. · The experience points gai… | — | |
| In-game event | INIMICUS Update Main Update · We've added "Endless Battle" to the existing Gigant Quests. (Maximum difficulty is Lv. 999) · We've added 28 new monsters. · We've added more than 5 new skills. · The main menu has been significantly revamped. Other Updates · The amount of stat increase is adjusted every 100 levels (enhancement of existing characters). · The amount of increase increases further after level 500. (H… | — | |
| Major update | INIMICUS Major Update Main Updates · Added a new map: "Dead Party Mansion" · Added a new playable character: "Party Zombie" (Can be battled at the Dead Party Mansion) · Added a new playable character: "Cool Skeleton" (Can be battled at the Dead Party Mansion) · Added a new playable character: "Death Monkey" (Can be battled at the Dead Party Mansion) · Added a new playable character: "Apprentice Reaper" (Can be battl… | — | |
| Game update | INIMICUS Update Other Updates · Sanatio now permanently receives the enhancement effect from Gigant Quest. · Some debuffs have been made into icons. · The effect of Dagger Wolf's skill "ULTIMATE Dagger" has been buffed. · Fixed an issue where "Magic Defense 55% Down++" could not be applied with Circle Mega Water+++. · Fixed an issue where Chokkingani's "Critical Evasion 80% Up+" effect was 20% instead of 80%.… | — | |
| In-game event | INIMICUS Update Main Update · Added "Secret Battle" mode to INIMICUS Challenge. · Added 16 new monsters. · Added over 20 new skills. Other Updates · Some aspects of the Sanamos summoning mechanic have been changed. (Now easier to use!) · The damage multiplier display has been adjusted. · Various UI elements during battle have been adjusted. · In addition, minor bug fixes have been implemented. Comments Thank y… | — | |
| In-game event | INIMICUS Update Main Update · A feature has been added that allows you to lock equipment by pressing the Shift key on the equipment screen. · Gigant-type equipment is now automatically equipped. · An additional animation has been added for the first time you complete Challenge Room. Other Updates · The battle results screen has been made more compact. · Items related to "Defeat ~" are no longer hidden in the d… | — | |
| In-game event | INIMICUS Update Main Update · The total number of treasure chests can now be seen from the fast travel screen. Other Updates · When you obtain an item, its rarity color is now reflected. · Added animations when collecting all treasure chests and improved performance. · Hard direct hits have been reduced and performance has been improved for all operations on the map. · Increased the spacing between characters… | — | |
| In-game event | INIMICUS Update Main Update · The animation when forming a bond has been significantly revamped. · Background UI has been added for each skill rank. · Two new types of mission battles have been added. · Two new monsters have been added. Other Updates · The maximum number that can be combined at one time is now 9999. · Beta Cyclops' appearance has been revamped! · The damage popup specifications have been chang… | — | |
| In-game event | INIMICUS Update Main Update · Various functions have been added to the synthesis screen. · One type of mission battle has been added. · Two new monsters have been added. Other Updates · HP, MP, and SP are now displayed in percentages for both enemies and allies. · The quantity of damage shields and damage barriers is now displayed. · An animation has been added when defeating a boss. · You can now select value… | — | |
| In-game event | INIMICUS Update Main Update · Various functions have been added to the sorting screen. Three new types of mission battles have been added. Four new monsters have been added. Other Updates · Performance of the sorting screen has been improved. · The SP limit has been increased from 999 to 9999. · Other minor bugs have been fixed. Comments Thank you for playing INIMICUS! Development is progressing thanks to your… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.