
We have added 20 new skills.
The difficulty level is now displayed at the start of battles against Wandering Souls.
Character sprites now become transparent when the mouse cursor hovers over them.
Certain battle mechanics have been revised and adjusted to give the player an advantage.
The "Endurance" effect now triggers even when hit by an attack that would otherwise reduce Max HP to 1.
Multi-hit mechanics have been optimized, and sound effect intervals have been set to prevent audio distortion.
Damage-on-hit processing has been optimized.
Buff animations have been optimized.
Performance has been improved by converting specific skills into functions.
Fixed an issue where the overall frame rate (FPS) would drop when facing high-level enemies.
Various other minor bug fixes have been implemented.
Thank you for playing *INIMICUS*! Development is progressing thanks to all of you.