
We have added over 200 new skills.
Updated the character visuals.
Changed the "Total Damage" display for individual enemies to use digit separators (e.g., 1,000).
Left-aligned the menu screen items.
Added a new battle BGM track for "Wandering Soul" battles.
Added a gradient effect to skill backgrounds.
Optimized performance for critical hits and weakness hits.
Significantly optimized the visual effects for "Bleed" and "Blind" debuffs.
Fixed an issue where performance would drop when repeatedly scrolling on the skill screen.
Fixed an issue where damage dealt by enemy Burst follow-up attacks was being rounded up.
Fixed various other minor bugs.
Thank you for playing *INIMICUS*! Development is progressing thanks to all of you. We have confirmed an issue where battle performance drops, but this currently only affects players who have deeply engaged with the end-game content. We plan to implement optimizations over time, so we ask for your patience in the meantime.