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INIMICUSNewsINIMICUS Update
In-game event

INIMICUS Update

INIMICUS · published 12 Jul 2026, 15:19 UTC

All newsPlayers around this dateRead on Steam

Main Update

  • We have added over 200 new skills.

Other Updates

  • Updated the character visuals.

  • Changed the "Total Damage" display for individual enemies to use digit separators (e.g., 1,000).

  • Left-aligned the menu screen items.

  • Added a new battle BGM track for "Wandering Soul" battles.

  • Added a gradient effect to skill backgrounds.

  • Optimized performance for critical hits and weakness hits.

  • Significantly optimized the visual effects for "Bleed" and "Blind" debuffs.

  • Fixed an issue where performance would drop when repeatedly scrolling on the skill screen.

  • Fixed an issue where damage dealt by enemy Burst follow-up attacks was being rounded up.

  • Fixed various other minor bugs.

Comments

Thank you for playing *INIMICUS*! Development is progressing thanks to all of you. We have confirmed an issue where battle performance drops, but this currently only affects players who have deeply engaged with the end-game content. We plan to implement optimizations over time, so we ask for your patience in the meantime.

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