
The level caps for allies and enemies have been removed.
16 new monsters have been added.
1 new skill has been added.
All Gigant Quests now support Endless Battle.
The highest score in Endless Battle is now displayed in the list.
Enemy stats for difficulty levels 600 and above have been reduced.
The BREAK value of Endless Bosses is now set to 50% of their initial HP.
Almost all battle backgrounds have been revamped.
The way critical damage and other information are displayed has been changed to reduce the amount of text.
Monster character portraits have been revamped.
Added skills to existing accessories.
Default window opacity is now 125.
Added a screen filter to the Dragon's Lair.
Slightly expanded the existing beach area. (This does not affect encounters.)
Optimized the menu screen.
Updated some text image data.
Made minor bug fixes.
Thank you for playing INIMICUS! Development is progressing thanks to your support.