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INIMICUSNewsINIMICUS Update
In-game event

INIMICUS Update

INIMICUS · published 15 May 2026, 12:39 UTC

All newsPlayers around this dateRead on Steam

Main Update

  • The level caps for allies and enemies have been removed.

  • 16 new monsters have been added.

  • 1 new skill has been added.

Other Updates

  • All Gigant Quests now support Endless Battle.

  • The highest score in Endless Battle is now displayed in the list.

  • Enemy stats for difficulty levels 600 and above have been reduced.

  • The BREAK value of Endless Bosses is now set to 50% of their initial HP.

  • Almost all battle backgrounds have been revamped.

  • The way critical damage and other information are displayed has been changed to reduce the amount of text.

  • Monster character portraits have been revamped.

  • Added skills to existing accessories.

  • Default window opacity is now 125.

  • Added a screen filter to the Dragon's Lair.

  • Slightly expanded the existing beach area. (This does not affect encounters.)

  • Optimized the menu screen.

  • Updated some text image data.

  • Made minor bug fixes.

Comments

Thank you for playing INIMICUS! Development is progressing thanks to your support.

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