Space Imperia 4X
Playing now
6−8 vs. yesterday
9.2%of peak
All-time peak
65Aug 2026
Playing now
6−8 vs. yesterday
All-time peak
65Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Space Imperia Campaign (Season 0) Update Live! Join the Discord Commanders, I'm happy to announce our first major update: The Space Imperia Campaign (Season 0) ! Here are some of the highlights: Solitaire Scenarios Thanks for everyone's patience regarding the solitaire scenarios! These proved to be a lot more involved than I originally thought. The Doomsday Machine (small and large) as well as the Alien solitaire scenarios from the base box… | 24853208 | |
| In-game event | v1.0.1295 Patch Notes Commanders, Hope everyone is having a great week! This is a small set of issues I fixed the last couple days. Also, there were requests for versions, so for the announcements I'll use the patch version as my current internal commit count (which is presently 1295 on main). I'll get that wired up inside the game soon (the actual version # on the bottom). Expect news on the first Campaign by early… | 24724951 | |
| Game update | Hotfix fixed an issue where the AI was passing its entire turn instead of just its screened ships | — | |
| Game update | Hotfixes fixed issue where minerals/towed things weren't being properly destroyed · covered down on a rules gap: civilian ships cannot be left alone at an enemy colony; doing so prompts for 'are you sure' and then will destroy the left behind civilian ships · blockaded colonies no longer accept (and then not build) shipyards and/or bases · fixed AI seat syncing issue in multiplayer, the reported stalls… | — | |
| Game update | Hotseat Hotfix Fixed issues with hotseat where economy spend/bullion and other display things were carrying over to the new user | — | |
| Game update | Nebula hotfix Nebulas weren't displaying correctly | — | |
| In-game event | 7 Aug 26 Patch Notes Commanders, Thanks for everyone's continued feedback this week! I'm happy to roll out Hotseat Mode today. As for the other near-term road map items: · Solo Scenarios : I've built these but I need to test them a bit. I've got some travel this weekend, so I'll be running through both of the original solo scenarios for accuracy/play. · Blood Brothers: This is another one that is also built but nee… | 24606475 | |
| In-game event | 4 Aug 26 Patch Notes Commanders, Big patch today! Specifically, an update for the 'large' UI which was objectively overlooked before launch last week. Steam Deckers in particular: the best way to launch Space Imperia is to force Proton (Space Imperia 4X -> Properties -> Compatibility -> Force the use of a specific steam Play compatibility tool -> Select the latest version of Proton). We're unable to set launch OS f… | 24561023 | |
| Game update | Hotfixes #7 FIXES · bombardment now works in Threat 8 · clicking off the combat board no longer de-selects your shooters · fixed issue regarding aliens in board stacks · bases correctly displayed as max 3 in all game modes (original box only had 3 bases) · better visuals for retreating · pagination within a ship class during combat now works correctly | — | |
| Game update | Hotfixes++ FIXES · MS Pipeline regression - pipelines now work correctly · disallow non-identical ship types from combining · less time before AI fires first shot · fleet size bonus now properly calculates at the beginning of each combat round (including rounds where both sides have identical quantities of ships) · mines no longer count for fleet size bonus in first round of combat · fixed threat pop up F… | — | |
| Game update | Hotfixes FIXES · fixed regression where colonies weren't displaying income, and in multiplayer, econ was broadcasting as 0 in econ phase · fixed Bleeding Edge achievement - it was accidentally checking for Military Academies (which is not in base game :rip:) (this one is building right now, will be live shortly) | — | |
| In-game event | Patch Notes & Near-term Roadmap Commanders, Thanks so far for an exciting launch week! It's been great seeing others play the game. Thanks for everyone's feedback on discord, BGG forums, and the Steam discussions. These feedback points are immensely helpful - there are just some areas that I don't know what the best answer is, and being able to discuss with other passionate players is really awesome. If you find more bugs, us… | — | |
| In-game event | Patch Summaries FIXES · Combat no longer locks onto combat groups that are already dead, which was freezing a lot of battles · Fixed the infinite loading wheel in raider battles, and stuck saves recover on load · Fixed a hang after one combat round with a Doomsday Machine · Fixed the combat line ordering at Shipyard hexes · The tutorial text box no longer follows you into a real game · Mac players can multi-se… | — | |
| Game update | Hotfixes #3 Fixes · fixed combat soft locks in Alien battles | — | |
| Game update | Hotfixes #3 Fixes · fixed tutorial soft locking and tutorial buttons not allowing input (I always tested by using the keyboard shortcuts :rip:) | — | |
| Game update | Hotfixes #2 Fixes · screen display/resolution fixes · choose empire color for single player and multiplayer · suppress military academies tech (yes, this is an expansion feature :eyes:) There's a tutorial soft lock when advancing from the first to second tutorial that I'm just about done fixing. Sorry for the issues thus far! Brett | — | |
| Game update | Hotfixes stop game over checks in the tutorials · fix combat soft locks in tutorial and main game · replace demo pop up with full game welcome pop up · add password option for multiplayer lobbies | — | |
| Game update | Small add-ons/fixes better lobby interface for vs AI games in multiplayer · multiplayer lobby chat · 3p/4p team games available in single player menu · normal / long game options for more than 2 team games | — | |
| Steam news | Space Imperia 4X is available now! Commanders, Launch day is here! The game is available now. There are a couple small items I'm still actively pushing this morning. A couple of the single player maps will be available shortly. Additionally, for multiplayer, rather than rush into it, I'm going to give it a couple days before starting a proper 'Season 0' for a ranked mode. Finally, we're putting the finishing touches on an accoun… | — | |
| In-game event | Demo Patches #25 Commanders, The new UI is live on the demo branch! We've been very busy getting the final touches all together, and in my haste I neglected to update the tutorials with the new UI. The experience there has been lacking. The set of tutorials just got fully updated, so issues should resolve now. If you see any issues with the new UI, feel free to use the in-game bug reporter. Looking forward to l… | — | |
| Release | Official Soundtrack Announcement Commanders, My brother, Ryan Reichert, has spent the last ~9 months iterating on music for Space Imperia 4X . Ryan is a talented musician and violinist of over 20 years. As such, we're pleased to announce the Space Imperia 4X Official Soundtrack . This will launch with the release of the game at $4.99. There will be a launch discount as well as a discounted Supporter Bundle for both the game an… | — | |
| In-game event | Demo Patches #24 FIXES · Crash when selecting a ship next to two MS Pipeline hexes · Ships could enter nebulae/asteroids/unexplored after already moving that turn - now first-move-only, per the rulebook · AI was firing with screened ships from round 2 on - screened ships can retreat, not shoot · Combat softlock when your only acting group was screened - you can pass now · Combining damaged groups silently repai… | — | |
| Esports | Developer Playthrough Loop streaming a previously recorded developer playthrough. Soon, I'll have a new playthrough ready - for now, any new players interested in the game, check out how Space Imperia 4X works! | — | |
| In-game event | Demo Patches #23 FEATURES · v1 combat effects were added, significantly enhancing the current combat experience · the entire game engine and game AI code was ported to C++; this is an enabler for running games w/ AI opponents in multiplayer · game AI logic updates: expect an improved vs AI experience | — | |
| Community | Launch Roadmap Greetings Commanders, Launch day is less than three weeks away! Our small team at Breich Games is hard at work getting the final mile of features ready for launch. Here's a quick roadmap of what we're working on and where we're at: New Music My brother, Ryan Reichert, has created a few more in-game tracks that just got merged - they're playing now in the demo branch! Steam Achievements My partn… | — | |
| Esports | Space Imperia Joins June Next Fest Welcome Commanders (And Next Fest New Cadets!) If you’re just finding us during Next Fest: welcome! We’re a small indie team at Breich Games: myself (Brett Reichert), my partner (Jake Weise), and our art director (Mike Lindner). My brother (Ryan Reichert) is making the music and some sound effects for the game. Space Imperia 4X is the official digital adaptation of Space Empires 4X, a board gam… | — | |
| Game update | Demo Patches #22 FEATURES · Spanish, Italian, German, and French language support - I kept major nouns (ship names, tech names) in English for consistency - open to ideas here | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.