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Space Imperia 4XNews7 Aug 26 Patch Notes
In-game event

7 Aug 26 Patch Notes

Space Imperia 4X · published 7 Aug 2026, 13:14 UTC · build 24606475

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Commanders,

Thanks for everyone's continued feedback this week! I'm happy to roll out Hotseat Mode today. As for the other near-term road map items:

  • Solo Scenarios: I've built these but I need to test them a bit. I've got some travel this weekend, so I'll be running through both of the original solo scenarios for accuracy/play.

  • Blood Brothers: This is another one that is also built but needs testing - Blood Brothers changes a lot of the core turn interactions (act at the same time, see all your teammate's stuff, stack together, have combat together) that needs some thorough testing before rolling out.

  • Improved AI: I've been running experiments since launch and I've got a release candidate ready for testing - also an 'on the plane/while travelling' objective.

  • Space Imperia Campaign (Season 0): Thanks so far for everyone's feedback on the proposed Campaign system! There's been some great ideas and discussion. Once the above two items are rolled out, I'll be putting the final touches on the Campaign and will launch the system.

Join the Discord

FIXES

  • AI player issues in multiplayer

  • Screen and retreat button display issues on large layout

  • Screen key no longer accepts input on invalid actions (I need to come up with a better system to indicate why actions cannot be taken)

  • carrier screening issues fixed (carriers can only be specifically screened in combat if all fighters are screened with them, too)

  • Fixed issues where econ screen was allowing invalid builds (but engine rejected them)

  • Fixed issue with game notifications for multiplayer

  • Fixed reporting/messaging related to changing discord notification settings

  • Server responses now show in bottom middle instead of behind UI at top (3 year old bug display path)

  • Slightly better split handling

FEATURES

  • Hotseat: singleplayer matches now can select slots/colors/human/AI for each slot on each map. Currently, only threat is enabled for non-hotseat - I don't want threat progression in hotseat - but, could add 'choose a threat for the AI' and not have progression/achievement unlocks - thoughts?

  • Codex is now on the main menu

  • Indicators for multiplayer team games

  • Discord notification option: "always notify" (even if you're connected to the game)

  • Econ menu lists most shipyards first - I need to better indicate (visually, on the map) where you could build / where you're currently building, as well, so I'll be working on something like that soon

Enjoy the weekend!

Brett

More from Space Imperia 4X

Other announcements

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In-game event4 Sep 2026v1.0.1520 Patch NotesCommanders, Finally getting this patch out! I had targeted last week, but things got very busy with work and travel. I didn't want to push a bigger patch and then not have the time to monitor for any issues. Carrier Screening Carrier screening was incorrectly implemented and this is now correct per the rules: they are inherently screened by friendly fighters; they can themselves screen; if any…Game update22 Aug 2026Hotfix v1.0.1466FIXES · mines were carrying hidden tech, blocking them from being combined · some large-UI layouts were clipping · fighters' shots against doomsday machines were allowed by the UI but rejected by the engine (DMs are immune to fighters) · fixed issue with passing in combatGame update21 Aug 2026v1.0.1459 HotfixFIXES · alien scenario player color issue · retreated-into black holes were not triggering death rolls (at least in multiplayer) · combat HUD regression on large layout fixed · ranked timebank starts at 36h not 48h