
Finally getting this patch out! I had targeted last week, but things got very busy with work and travel. I didn't want to push a bigger patch and then not have the time to monitor for any issues.
Carrier screening was incorrectly implemented and this is now correct per the rules: they are inherently screened by friendly fighters; they can themselves screen; if any fighters screen, then the carrier immunity is lost; carriers can only retreat if their fighters haven't fired that round.
This means that there is now a SKIP FIRE action so you can fully skip a group's firing (per the rulebook).
Mike worked on some new planet art that is now in! This is an iterative approach, and there is now:
planets per color
planets grow as the colony grows
bombardment leaves damage/scars on the planet
planets destroyed by doomsday machines now have a fun visual
Other updates:
FIXES
a ship could fire twice in one round due to an issue with auto firing
fixed an issue with doomsday machines reverting to C class for firing
the Doomsday Machine's Large Fleets weakness now actually grants the 2:1 bonus
the Doomsday Machine no longer destroys undiscovered planets
a scan you chose to keep face down can now be explored again
destroyed ships no longer linger on the board as clickable targets that refuse every shot
fleets revealed in combat stay face up until the start of their owner's own turn at their own colony (5.11)
Blood Brothers allies re-hide their revealed fleets on their shared turn start, and solitaire alien fleets stay face up as the scenario book intends
Fixed issue with terraforming being revealed from combat
hidden decoys were missing the unknown label
Simultaneous Start: a game could hang forever waiting on an AI seat
Simultaneous Start: the Economic Phase could be skipped entirely
hexes scanned with Exploration tech and left face down were forgotten on re-load
solo: a lone cloaked raider finding an alien world froze the combat screen
a ship drifted by Lost in Space onto lone enemy civilians now destroys the civilian ships
tech and economy screens on a short canvas had a dead band at the bottom, so the Cruiser and Dreadnought ship sizes could not be bought
FEATURES
every player now sees every seat's turn order bid, not just the winner, and the bids and the winner's pick are recorded in the game log
I have Raider fixes pending and should be up very soon as a fast follow.
Brett