FIXES
- MS Pipeline regression - pipelines now work correctly
- disallow non-identical ship types from combining
- less time before AI fires first shot
- fleet size bonus now properly calculates at the beginning of each combat round (including rounds where both sides have identical quantities of ships)
- mines no longer count for fleet size bonus in first round of combat
- fixed threat pop up
FEATURES
- Combat firing now has its own keybind and defaults to F
- MS Pipelines display an X and disable if they've been used for pipeline movement bonus (and thus cannot move this round)
I'm still iterating on an updated, better functioning AI. More to follow - enjoy the weekend!
Brett