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Space Imperia 4XNewsPatch Summaries
In-game event

Patch Summaries

Space Imperia 4X · published 29 Jul 2026, 15:53 UTC

All newsPlayers around this dateRead on Steam

FIXES

  • Combat no longer locks onto combat groups that are already dead, which was freezing a lot of battles

  • Fixed the infinite loading wheel in raider battles, and stuck saves recover on load

  • Fixed a hang after one combat round with a Doomsday Machine

  • Fixed the combat line ordering at Shipyard hexes

  • The tutorial text box no longer follows you into a real game

  • Mac players can multi-select with Command

  • A host locked out of their own full lobby can get back in

  • Team wins count toward Threat progression, and the ladder no longer dead-ends after the first unlock

  • Ship consoles show the weapon class letter instead of hull size, and Fighters read correctly

  • Fighter-only selections can't plot illegal moves anymore

  • Bombardment stops at the killing hit

  • Eliminating a player destroys their stripped colonies' deposits and any cargo in tow

  • Scuttle, split and concede confirmations wear the new menu chrome

FEATURES

  • Black hole deaths get a full animation now

  • You can concede a multiplayer match from the escape menu: in multiplayer games, this will replace you with an AI; if all humans quit, then the last remaining human wins. I'll iterate on this more as we approach a ranked mode, where conceding probably should just end the game outright (even in 3+ player matches)

  • 3P Random implemented - still need to indicate deep space or not

  • Remaining single player maps available

  • Units that still have a shot wear an outline in combat

  • Codex overhaul: 32 dead links fixed, six new entries, and a tooltip on every game option

More from Space Imperia 4X

Other announcements

All news
In-game event4 Sep 2026v1.0.1520 Patch NotesCommanders, Finally getting this patch out! I had targeted last week, but things got very busy with work and travel. I didn't want to push a bigger patch and then not have the time to monitor for any issues. Carrier Screening Carrier screening was incorrectly implemented and this is now correct per the rules: they are inherently screened by friendly fighters; they can themselves screen; if any…Game update22 Aug 2026Hotfix v1.0.1466FIXES · mines were carrying hidden tech, blocking them from being combined · some large-UI layouts were clipping · fighters' shots against doomsday machines were allowed by the UI but rejected by the engine (DMs are immune to fighters) · fixed issue with passing in combatGame update21 Aug 2026v1.0.1459 HotfixFIXES · alien scenario player color issue · retreated-into black holes were not triggering death rolls (at least in multiplayer) · combat HUD regression on large layout fixed · ranked timebank starts at 36h not 48h