
Commanders,
Hope everyone is having a great week! This is a small set of issues I fixed the last couple days. Also, there were requests for versions, so for the announcements I'll use the patch version as my current internal commit count (which is presently 1295 on main). I'll get that wired up inside the game soon (the actual version # on the bottom).
Expect news on the first Campaign by early next week! With the game mostly stable post launch, I've had some more breathing room to get some larger ideas/features ready. I am putting the finishing touches on a big patch which will include:
Initial ranked mode/queue
Campaigns (aka Season 0): some progression for multiplayer as well as better match result tracking in both single player and multi player
An improved AI - I spent a lot of time while travelling this weekend testing out some AI changes, and while there's still a few things I need to tweak, the overall experience is much better. The improved AI will naturally make Threat games harder! My intent is to let the initial Campaign play out and then I'll gather some feedback on how Threat can improve and change over the course of different Campaigns. I anticipate some of the Threat levels being consolidated
Solo scenarios from the original box
Blood Brothers team mode
Improved UI, buttons, sizing, font sizes, etc for all screen sizes, including mobile/Steam Deck
Join the Discord
FIXES
correctly handling net negative income (zeroes out) cc: THREAT 13 BUG REPORT :eyes:
fixed the AI passing its whole combat round instead of firing after a successful partial screen
fixed AI seat stalls in multiplayer where two lambdas were trying to drive the same AI at once
fixed AI turns getting dropped by a stale server connection
Space Wreck tech rolls at max level are now wasted instead of going past the ceiling
controller cursor now works on Steam Deck in Gaming Mode, warping was silently doing nothing under gamescope
menu items no longer hold their hover highlight while the controller is driving
clicking a hex with the controller after selecting a ship no longer de-selects it
tooltips, Codex window dragging and the loading wheel now follow the controller cursor instead of the frozen system pointer
Brett