Space Imperia 4X
Last seen
6Sampled 22 minutes ago · not a live figure
—of peak
All-time peak
65Aug 2026
Last seen
6Sampled 22 minutes ago · not a live figure
All-time peak
65Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix fixed an issue where the AI was passing its entire turn instead of just its screened ships | — | |
| Game update | Hotfixes fixed issue where minerals/towed things weren't being properly destroyed · covered down on a rules gap: civilian ships cannot be left alone at an enemy colony; doing so prompts for 'are you sure' and then will destroy the left behind civilian ships · blockaded colonies no longer accept (and then not build) shipyards and/or bases · fixed AI seat syncing issue in multiplayer, the reported stalls… | — | |
| Game update | Hotseat Hotfix Fixed issues with hotseat where economy spend/bullion and other display things were carrying over to the new user | — | |
| Game update | Nebula hotfix Nebulas weren't displaying correctly | — | |
| Game update | Hotfixes #7 FIXES · bombardment now works in Threat 8 · clicking off the combat board no longer de-selects your shooters · fixed issue regarding aliens in board stacks · bases correctly displayed as max 3 in all game modes (original box only had 3 bases) · better visuals for retreating · pagination within a ship class during combat now works correctly | — | |
| Game update | Hotfixes++ FIXES · MS Pipeline regression - pipelines now work correctly · disallow non-identical ship types from combining · less time before AI fires first shot · fleet size bonus now properly calculates at the beginning of each combat round (including rounds where both sides have identical quantities of ships) · mines no longer count for fleet size bonus in first round of combat · fixed threat pop up F… | — | |
| Game update | Hotfixes FIXES · fixed regression where colonies weren't displaying income, and in multiplayer, econ was broadcasting as 0 in econ phase · fixed Bleeding Edge achievement - it was accidentally checking for Military Academies (which is not in base game :rip:) (this one is building right now, will be live shortly) | — | |
| Game update | Hotfixes #3 Fixes · fixed combat soft locks in Alien battles | — | |
| Game update | Hotfixes #3 Fixes · fixed tutorial soft locking and tutorial buttons not allowing input (I always tested by using the keyboard shortcuts :rip:) | — | |
| Game update | Hotfixes #2 Fixes · screen display/resolution fixes · choose empire color for single player and multiplayer · suppress military academies tech (yes, this is an expansion feature :eyes:) There's a tutorial soft lock when advancing from the first to second tutorial that I'm just about done fixing. Sorry for the issues thus far! Brett | — | |
| Game update | Hotfixes stop game over checks in the tutorials · fix combat soft locks in tutorial and main game · replace demo pop up with full game welcome pop up · add password option for multiplayer lobbies | — | |
| Game update | Small add-ons/fixes better lobby interface for vs AI games in multiplayer · multiplayer lobby chat · 3p/4p team games available in single player menu · normal / long game options for more than 2 team games | — | |
| Game update | Demo Patches #22 FEATURES · Spanish, Italian, German, and French language support - I kept major nouns (ship names, tech names) in English for consistency - open to ideas here | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.