无暇赴死 Playtest
Playing now
0Sampling since 05:03 UTC
—of peak
All-time peak
09 Sep 2026
Playing now
0Sampling since 05:03 UTC
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| [Patch v0.4.10] Synergies, Relics, New Bosses, and Major Playtest Updatesmajor Hello everyone, v0.4.10 is now live. It has been several months since our last full Steam update, so this announcement also catches up on the major Playtest changes since v0.2.10. During that time, we expanded buildcrafting, added a full Relic and difficulty layer, completed three new boss encounters, improved performance, and continued polishing combat based on your feedback. Patch Notes: Majo… | 24183306 | |
| [Patch v0.2.10] Attack Fixes and Stage Issue Resolved Hello everyone, v0.2.10 is now live. This update focuses on fixing several core combat flow issues, including normal attack behavior, an invincibility bug in boss rooms, and a stage 1-8 enemy setup issue that could block progression. Patch Notes: · Fixed an issue where manually casting a normal attack could cause auto-attacking to stop working. · Fixed a bug where the player could remain invinc… | 22637903 | |
| [Patch v0.2.9] Balance Update, New Drops, and Enemy Changes Hello everyone, v0.2.9 is now live. This update includes a major balance pass and several system additions. We fixed a scaling issue affecting one skill, reworked damage values for many skills across multiple rarities, added a new drop feature, updated enemy strength and stage setups, and continued improving the draw interface and visual effects. Patch Notes: System & Mechanics · Fixed an issue… | 22583894 | |
| [Patch v0.2.8] Dash Update and Damage Stats Hello everyone, v0.2.8 is now live. This update adjusts the casting logic for dash skills and adds a new in-combat damage statistics feature. We have also improved the related interface to make combat feedback clearer and easier to read. Patch Notes: · Updated dash skill behavior: dash direction now follows the player's current movement direction; if the player is not moving, the dash will inst… | 22556291 | |
| [Patch v0.2.7] Combat Flow Fixes and New Achievement Hello everyone, v0.2.7 is now live. This update focuses on combat flow, pause logic, death and revive resolution, and enemy behavior improvements. We have further stabilized the full battle lifecycle from entering the game to victory or death resolution, adjusted the behavior of self-destruct enemies, and added a new achievement. Patch Notes: · The game now enters combat immediately after start… | 22541769 | |
| [Patch v0.2.6] Visual Tuning, Draw System Fixes, and Control Improvements Hello everyone, v0.2.6 is now live. This update focuses on skill visuals, the card draw system, reward distribution logic, and overall control improvements. Several effects have been toned down to reduce visual clutter, some skills have been made easier to read, and multiple issues related to draw pool behavior and reward generation have been corrected. We have also added new UI shortcuts and a… | 22516707 | |
| [Patch v0.2.5] Combat Fixes, UI Improvements, and Reward Updates Hello everyone, v0.2.5 is now live. This update focuses on fixes and improvements to combat flow, enemy behavior, skill presentation, audio setting persistence, and several UI screens. We have also adjusted player movement speed, reward configuration, and enemy spawn behavior to improve overall gameplay feel and readability. Patch Notes: · Fixed a bug where the Phone Bomb could accidentally dam… | 22499168 | |
| [Patch v0.2.4] Combat Fixes, Save Recovery Fixes, and Balance Adjustments Hello everyone, v0.2.4 is now live. This update mainly focuses on fixes and improvements related to skill naming, enemy damage behavior, combat telegraphs, save recovery, and UI display. We have also adjusted the sell values of high-rarity skills. Patch Notes: · Fixed a naming issue with Bursting Soul . · Fixed an issue where projectiles from ranged small enemies dealt no damage; projectile vis… | 22480970 | |
| [Patch v0.2.3] Skill Fixes, Combat Adjustments, and UI Improvements Hello everyone, v0.2.3 is now live. This update restores missing skill presentation assets and includes a number of fixes and adjustments to skill behavior, UI display, combat flow, unintended enemy effects, and post-clear gameplay handling. Boss durability and enemy spawn pacing have also been adjusted. Patch Notes: Added missing skill visual effects and icons. Fixed an issue where Flame of Li… | — | |
| [Patch v0.2.3] Skill Fixes, Combat Adjustments, and UI Improvements Hello everyone, v0.2.3 is now live. This update restores missing skill presentation assets and includes a number of fixes and adjustments to skill behavior, UI display, combat flow, unintended enemy effects, and post-clear gameplay handling. Boss durability and enemy spawn pacing have also been adjusted. Patch Notes: · Added missing skill visual effects and icons. · Fixed an issue where Flame o… | — | |
| [Patch v0.2.2] Skill Additions, AI Fixes, and Settings Update Hello everyone, v0.2.2 is now live. This update adds a large number of previously missing skills and brings multiple fixes and improvements to the skill system, enemy AI, ultrawide support, UI usability, and audio presentation. Patch Notes: · Added a large number of previously missing skills. · Fixed bugs related to skill merging. · Fixed enemy AI logic issues that could previously cause progre… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 05:03 | No patch notes · unannounced build | 25201424 | internal | 1 | — |
| 3 Sep 2026 | Thu | 02:41 | No patch notes · unannounced build | 25093298 | development | 1 | — |
| 13 Jul 2026 | Mon | 13:15 | [Patch v0.4.10] Synergies, Relics, New Bosses, and Major Playtest Updates | 24183306 | public | 1 | — |