[Patch v0.2.6] Visual Tuning, Draw System Fixes, and Control Improvements

无暇赴死 Playtest · build 22516707 · published

On SteamNotes only · this build shipped before we watched the app

Hello everyone, v0.2.6 is now live.

This update focuses on skill visuals, the card draw system, reward distribution logic, and overall control improvements. Several effects have been toned down to reduce visual clutter, some skills have been made easier to read, and multiple issues related to draw pool behavior and reward generation have been corrected. We have also added new UI shortcuts and adjusted casting behavior.

Patch Notes:

  • Reduced the visual intensity of Orbital Strike and Covenant of the Cold Night.

  • Updated the icon and visual effects of Static Discharge to improve readability.

  • Projectiles from Three Evils as One no longer track the player.

  • The damage and visual effects of Covenant of the Cold Night now remain at the cast location instead of moving with the player.

  • Dash skills now use forced smart casting.

  • Added UI shortcut bindings: in the draw screen, press D to draw, F to buy EXP, and Esc to close the panel.

  • The Settings menu can now also be closed with Esc.

  • Updated the draw system and related data rules: cards sold by the player now return to the pool.

  • Corrected a bug affecting draw probabilities.

  • If a card pool of a given rarity is depleted, the system will now grant a card from the next lower rarity instead.

  • Rewarded skills, including both random and fixed rewards, now prioritize drawing from the card pool, which also indirectly affects future draw probabilities.

Thank you all for your support and feedback.